Dead Duck V0.4 Release
5/9/2004 12:46:37 PM | Posted by: Makubab | Post a commentWebsite Its a Shoot the Duck Clone! The site is up, but takes a bit to load. The game will feature many levels of gameplay along with the dying ducks that you shoot! In game pictures will come soon! Have fun!
Dead Duck Version 0.4 is a new release! Many improvements that were only in planning stages for the first release are done. If you find any bugs or problems contact me or post in our Forums ! The link to download is on the main page and download section!
Frog3D 1.1 Released
5/7/2004 8:51:03 PM | Posted by: marshallh | 5 comments Website Frog3D is a three dimensional frogger-like game, where you try to get a frog across a road and over a piranha-infested river, without becoming road pizza.
Frog3D is my fifth 3d project, with great graphics, sound effects, and animation.
It's freeware, you can download it from its website: http://frog3d.gamesoft.vze.com
FREE Visual Basic .Net 2003...
5/7/2004 6:45:22 PM | Posted by: ballistik | Post a commentWebsite Just thought I'd let you all know... if anyone is interested in getting VB .Net 2003 for free, visit this link:
http://msdn.microsoft.com/vbasic/atthemovies/
Just watch and rate 5 of the movies and follow the simple instructions and you'll get a free copy (only for U.S. and Canada folks though). I just did this, took about a half an hour to do and I learned some cool stuff too.
AlphaChannel tutorial
5/3/2004 3:35:31 PM | Posted by: Almar | 2 comments Website This tutorial/information Word document will show you how to use Alpha Channels using DirectX, also explains how to use alpha Channels on 16 bit systems and provides some code.
Link to tutorial page
I wrote this after my recent experiences with Alpha channels, it's not a real tutorial, more like some quick snippet with some guidelines. For more info, also check Topic @ lucky's
World Build
5/3/2004 12:52:56 AM | Posted by: messix | 18 comments WebsiteJust thought I'd post a quick message about a game that I'm currently coding. Well the map builder for it any how... Please visit the site and email me any comments or anything about it.
InTheory Gets a Facelift
5/2/2004 12:44:49 PM | Posted by: excaliber | Post a commentWebsiteInTheoryForum.com has gotten a facelift. The old site was riddled with bugs. We now have a new style, new features, and more members. If you haven't checked us out, you need to!
InTheory is a forum dedicated to discussing every element about game design. We cover every aspect from 3D programming to story theory to sound theory.
http://www.intheoryforum.com
Stop by and join in the discussions!
-Zach Tong (excaliber, InTheory admin)
Cool Pong for DaBooda2DEngine v1.0 - Finished
Direct3D Landscape Generator
4/28/2004 4:38:41 AM | Posted by: dan | 3 comments Website If your able to understand principles simply by reading uncommented code, then you may find this open source app useful for learning by.
The program accepts any bitmap up to 181 pixels in size and creates a 3D landscape from it which you can walk around in real time. It supports both hardware and software rendering. Demonstrates some basic collision detection, as the camera hovers just above the ground.
Create a physics engine for a bug
4/26/2004 1:55:08 PM | Posted by: Eric Coleman | Post a commentWebsite There is a really great tutorial at Unlimited Realities showcasing all the steps, from beginning concept to final demo, of a 3D animated bug. The tutorial is in DirectX8, but many of the concepts can be applied to DirectX7 or DirectX9 applications. Source code is included in the demo program.
New Game + help debug
4/26/2004 6:36:45 AM | Posted by: robydx | 2 comments Website I've released a new game: reversi. It has been developed in VB.Net 2003 and directX9.0b. I need help in testing it to see if it works on other systems. The download is available here:
http://robydx.altervista.org/main.htm in game & code section. Please download it and let me know how it runs.
It's full open source, has enviromnent per pixel lighting effects (if you have shader 2.0 compatible video card), and is a network game.
Axios preview screenshot
4/21/2004 4:35:25 PM | Posted by: Makubab | Post a commentNew game. Site will come soon. No download but a pic to see. The graphics will change. As of right now you can be a human fighter and kill blue jellies for blue good :)
Project dx_lib32 en español
4/21/2004 3:34:04 PM | Posted by: [EX3] | 1 comment Website Project dx_lib32 is a DirectX wrapper to help simplify game creation in Visual Basic. I think this is in the early stages of development, so if you speak Spanish, then check out the website, or translate it via babelfish. There are plenty of sample applications demonstrating various uses of the wrapper.
Here is the news that the author provided, in Spanish.
dx_lib32 es un sencillo API (Application Programming Interface, Interfaz de programación de Aplicaciones) Multimedia orientado al desarrollo de juegos en Visual Basic. Son un conjunto de funciones que simplifican al programador la ardua tarea de programar por ejemplo un motor grafico o de sonido, con dx_lib32 solo tendrás que preocuparte de programar tu juego.
Con dx_lib32 tendrás las funciones necesarias para poder crear tus propios juegos en 2D con varios efectos gráficos, podrás reproducir variedad de formatos de sonido, música y video, podrás controlar la entrada del teclado, del ratón y del joystick, crear archivos de configuraciones y muchas más cosas. Con dx_lib32 es posible y muy fácil.
Si quieres saber más sobre dx_lib32 entra en su sitio web: www.dxlib32.es.vg
DaBooda 2D Engine v1.0 - Finished
4/19/2004 3:58:54 PM | Posted by: masterbooda | Post a commentWebsiteThis is a fully functional engine that uses DirectX 8.0.
It Features... • Multiple Mapping Support • Multiple Sprite Support and Control • Sound Engine(Unlimited Buffers) with Directional Sound for True Stereo sound • Music Player that supports both Midi and Mp3 • Direct Input that supports all Input... Including Joystick • Many other fetures that help with map and sprite manipulation, such as sprite collision and referencing. • Detailed HTML Help file that explains in detail every aspect and command of the engine.
Download this engine and have the ability to make a fully functional game without any other support.
Bike Wars
4/17/2004 7:17:16 PM | Posted by: Stuart Zahn | Post a commentWebsiteThe new Bike Wars site is up and running, please download the demo of this arcade action sidescroller.
DXGame 2D+ Engine Demo #1
TUTORIAL: Create an AIM-Like Chat Client
4/15/2004 6:36:55 PM | Posted by: CodeFalcoN | 1 comment WebsiteMy newest tutorial covers the trickest part of creating a stylin' chat client, how to display HTML-like results (text styles, smileys, etc.). See my rather neat implementation, using something OTHER THAN the horrid RichText control. Hope someone finds it useful.
VS6 Service Pack 6 is available
4/14/2004 10:56:31 AM | Posted by: Eric Coleman | Post a commentWebsiteMicrosoft has now released service pack 6 for Visual Studio 6. There are multiple downloads to chose from, there is a full Visual Studio 6 service pack (61 MB), a smaller VB6 only serivice pack (27 MB), and the updated VB6 runtime redistribution pack (1 MB). I'm not sure if the full service pack will mess up anyone's installation of the VC++ processor pack. There may be an updated version of the Processor Pack on the Service Pack 6 CD, but when I tried to order it the website said the item isn't avaliable yet.
Moves boardgame improved with artificial intelligence
4/8/2004 6:47:24 AM | Posted by: CodeImp | 2 comments Website Moves, a logical boardgame programmed in Visual Basic, was previously only playable with an opponent on the LAN or Internet. Recently the game has been improved and artificial intelligence and can now be played offline versus your computer or you can set up one AI versus another and watch the show :)
The AI was first written in Visual Basic, but has been rewritten in C/C++ because of performance issues. The game source code, which is available from the site as well, shows a relation between the two languages using API calls. The AI is based on the NegaMax recursive evaluation method which is a very solid intelligence that works well with many logical games.
Get the Moves boardgame and/or the sourcecode from my website
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