Natura (Beta) Shaedo (45 replies, 2011 views) (2005-Oct-20)
Natura was created as a university group project for a degree in Computer & Videogame Development. The game is a 2D arcadey/pinbally/puzzly type game and was coded 100% in VB6 using DirectX 8.
HOW TO PLAY:
AIM: The aim of the game is to fill the rage bar(bottom-left of screen) by destroying the spore (fuzzy pink looking things) on the screen before the time runs out. Alternatively, a level can be completed by destroying ALL of th spore on screen, which will reward you with a "perfect" score. Element (powerup) points are available in the form of hoops in each level. By passing through the hoops you will gain a certian element (the powerup effect will run out overtime). Colliding with the spore once you have collected an element will not destroy the spore, but "stain" it in whatever element you currently have active. Spore can be stained by all 3 elements at the same time by hitting them with all 3 elements one after another (be careful though, if you hit a spore with the same element twice you will destroy it). By combining the elements in this way the rage bar will be filled faster than if you were to destroy the spore with no element. Also, when staining spore with an element, an area of effect occurs depending on the speed you are travelling at. Use Pods to manouver around the level faster. Once a level is either won or lost, press the escape key to quit.
When you complete a level, remember the time left and try to beat it. I just had a quick go and completed level 1 with 153 seconds remaining.
There are bound to be a few things that I have missed out, but playing around a bit should reveal them. If you get really confused, post a comment and I'll try to explain a little better.
SPACEBAR: When inside a pod, hold down to charge and release to shoot. When outside of a pod, a temporary boost to the players speed.
ARROW KEYS: When inside a pod, the arrow keys are used to angle the pod. When outside of a pod, the arrow keys are used to give a small amount of control over the ball.
F1: display frame rate.
Anyways here is the fruit of our labour, Have fun!:
Any comments will be greatly appreciated. Please keep in mind that this is only an unfinished beta version and may still contain a few bugs.
p.s. The editor has been included. I will post a brief tutorial in the comments section when I have time.