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DreamQuest Website Moved


4/8/2004 2:21:09 AM | Posted by: Vampire | 3 comments
->Website
The DreamQuest Website has moved to the following address:
http://dreamquest.coherentdigital.com The old one is available too, with a link for the new. I hope, now it will be accessable for anyone.
The site is updated, lots of new sections (version info, plans and sketches, check list etc.).
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Bike Wars Alpha Demo


4/7/2004 7:41:45 PM | Posted by: Stuart Zahn | Post a comment
->Website
Bike wars is an arcade sidescroller. You are in a motorcycle and you have to find the exit through a maze. Destroy enemies, collect enough fuel, and gems to make it to the finish. Please download, play, and beta test this soon commercial game. thankx.
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DXGame Engine(E) Frame Rate Test


4/4/2004 5:10:40 AM | Posted by: dxgame | Post a comment
->Website
We're currently developing an enhanced version of our 2D game engine for VB6 and we would like to get a report of frame rate tests. If possible, please download (120k .zip) and run the demo and report if you see all the fx plus your system specs and frame rate. Thank you.

3D Video Card (GEforce 2 Compatible)
Directx8 or better required.

http://dxgame.com/download/dxg2test1.zip
screenshot
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Rul'Shath: The Isle Of Blood Version 1.02 Released


4/2/2004 3:58:20 AM | Posted by: Matt Giuca | Post a comment
->Website
Rul'Shath: The Isle Of Blood is a massive graphical RPG set in the fantasy Realm of Evermoork. Play over 30 quests and meet over 150 characters as you adventure through the lands of Rul'Shath.
The latest patch for Rul'Shath has just been released, adding new features and improvements, and fixing dozens of bugs.
If you haven't played Rul'Shath yet, now is the perfect time!
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Sidra - New Game In Development


4/1/2004 8:27:28 PM | Posted by: Thomas Mack | Post a comment
->Website
Sidra is a new game that is in development. Currently, we have a basic engine done (alpha). You can download the Alpha (0.7.7) from our website at http://www.sidrahq.com
screenshot screenshot screenshot
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Shader Development Kit


3/25/2004 4:19:11 PM | Posted by: robydx | 4 comments
->Website
Now added to my web site is the definitive version of my tools that allow you to develop vertex and pixel shaders. Every version is supported with a lot of features and tools included. You can find with some samples included on my website http://robydx.altervista.org/ in the "projectSDK" section.
In projectEnginet you can also find my 3D engine at an early stage of development.
screenshot screenshot
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XNA unveiled


3/24/2004 3:30:24 PM | Posted by: Eric Coleman | 9 comments
->Website
Is this the future of DirectX?

A direct quote from the website
The XNA development platform will serve as the foundation for future game platforms from Microsoft, including Windows, Xbox and Windows Mobile-based devices.
screenshot
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DSLibrary new version


3/22/2004 4:07:36 AM | Posted by: Michael | Post a comment
A new update for the DSLibrary is available at the SilverCoin GameDev Website providing the following new features:

  • Reduced memory consumption
  • Tested for memory leaks
  • Documentation update

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Mass Destruction: A top down space shooter


3/21/2004 10:33:22 PM | Posted by: YettiStoffels | Post a comment
->Website
Mass Destruction is a top-down space shooter that iv'e been working on for a while now. This game features: great gameplay, sound, music, original artwork, and plenty of unlockables to top it all off. Overall, there are over 90 things to level up and unlock! Please download, and most of all, enjoy. I would appreciate any feedback, suggestions, bug reports, Ect. Go to the website to download it.
screenshot screenshot screenshot
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Videogame Layer 1.2 and Space Harrier VGL Update


3/16/2004 11:01:20 PM | Posted by: hotrodx | 3 comments
->Website
Videogame Layer has been updated to version 1.2. Notable improvements include frameskipping and gamma control.

Space Harrier VGL has also been updated to use VGL 1.2's improvements. Plus a high score table and Bonus Lives.

Get the VGL GDK and the Space Harrier VGL update at http://www.angelfire.com/games4/hotrodx/index.html
screenshot screenshot
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DreamQuest Download


3/4/2004 5:01:17 AM | Posted by: Vampire | 33 comments
->Website
A very early version of Dreamquest is available for download. Finally. Many things will be added, but the general idea is already done. I plan to add more RPG elements to the game, like Mana, Experience, Weapon and Armor classes, a.s.o.
If anyone managed to exit the first cave (not with the escape button), let me know, to congratulate you. Of course, I welcome any comment.
The site is refreshed too, reorganized wth lots of new things in it (interviews with the characters from DreamQuest, a checklist, free 3d models: medieval weapons and more).
Download DreamQuest
screenshot
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VBruceLee Beta1


3/2/2004 6:48:16 PM | Posted by: John Ripper | 4 comments
->Website
VBruceLee its a remake of Amstrad CPC 464 BruceLee Game. This is an early beta, with a lot of code work still to do. The engine of plattform, lamps, fire, walls, stairs, cascades is finished, but enemy AI and other stuff still needs to be implemented.
VBruceLee uses DirectX 7.0 only for full screen initialization, all the rest uses Win32 API. This game is written in VB6, so you need the run time libraries. I hope to release the VB 6.0 Source code as soon as possible.
Know Bugs: In some Windows XP, the game runs *** very slowly *** :( (I think this may be a driver / DirectX conflict). Development Machine: AMD K6-2 @ 350Mhz, under Win200 Prof. SP3 with 128 Mb RAM and Voodoo 16 Mb. In this machine the game runs perfectly.
Check it out here:http://www.iespana.es/VBBruceLee/
screenshot
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New hardware enumeration helper library (beta version)


3/1/2004 4:41:38 PM | Posted by: VBBR | 1 comment
->Website
I have created a small helper library (HXeNUM) with DirectX8 that has the following features:

  • Hardware Adapters Enumeration
  • Checking for Hardware Acceleration Support
  • Screen Display Modes Enumeration
  • Retrieving the current display mode being used in a particular device
  • Evaluation of particular features of the hardware adapter such as Depth Buffer formats, Maximum Active Lights, Maximum Texture Size and Blend Stages.

It's still in a beta version, and so some bugs may be still in it. But, it's supposed to work at most situations.

The ZIP file contain an HTML file for reference, the binaries for the DLL and an example program as well as source code for both.
http://www.freewebs.com/hxs2/download.htm
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Programming Challenge Announced


2/28/2004 8:17:05 AM | Posted by: Brykovian | 7 comments
->Website
Are you pretty nifty with VB5 or VB6? Know a bit about programming games? Well, here's the big question: Can you live without DirectX, OpenGL, Win32 APIs, or any other outside library?

I have recently launched a simple challenge, called: Brykovian's Challenge #1 -- OLD SKOOL. Programmers are challenged to make game based upon old schoolyard games using only the native controls and methods from VB5/6.

Deadline is 2-April-2004, but only the first 10 entries will be accepted. Get the details here: http://www.mwgames.com/MessageBoard/viewtopic.php?t=134
-Brykovian
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VBFibre updated with inline ASM section


2/28/2004 6:57:48 AM | Posted by: Almar | 4 comments
->Website
After quite some work on the database, and quite some programming work, it's finally ready to go online. An all-new section about inline-ASM code for Visual Basic. Created to really get the fastest code in visual basic. Only a simple loop through an array, and adding a number to the array item is already 400% faster.

It's also possible to do things now, that are (were) basically impossible from Visual Basic. A copymemory clone.. using MMX, Getting the CPU information, etc.

Note though, that this is truely for the die-hard programmers, I hope to get a nice code-snippet database online, for various sorts of code. For example, string functions and math functions. Therefore you can submit your own ASM code to Vb Fibre now, hopefully making it a mini planet-source-code ;).

I'd say, have a look!
VBFibre
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DXRE v1.0 Pre-Release


2/26/2004 7:24:12 PM | Posted by: Spodi | 6 comments
->Website
I decided to make a pre-release version of DXRE 1.0 since it is taking longer to finish then I realized. A huge list of what is new is at the site under the Downloads section.

Unlike before, the site should also now be up 24/7 thanks to free hosting by DragonBound.

Links:
DXRE Home
Download DXRE
DXRE Screenshots
screenshot screenshot screenshot
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InTheory Hosting Contest


2/25/2004 5:41:06 PM | Posted by: excaliber | Post a comment
->Website
InTheory Discussion Board is hosting a 3D modeling contest. The theme is Medieval Weaponry (swords, axes, shields, etc.). All models submitted will be availble free of charge, royalty free, no strings attached to any programmer or indivual.

Final Submission Date: Wed. March 10th, 2004
Prize: Bragging rights and a modest prize (to be determined)

For more information, see this thread:
http://www.intheoryforum.com/viewtopic.php?t=140
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DXGame 2D Engine For VB6 Released!


2/18/2004 11:28:32 PM | Posted by: dxgame | 24 comments
->Website
The DXGame Engine for Visual Basic 6 was designed with one thing in mind. To provide the VB6 programmer a tool that would allow them to write high quality 2D games as easily as possible.

Harness your existing knowledge of Visual Basic and the power of the DXGame Engine to program 2D games more dazzling and quicker than you ever imagined!

Features:

  • Full Screen 16-Bit Color Games
  • Arcade Oriented Sprite Engine With Dozens Of Animation/Movement Possibilities!
  • Character (Tile) Map Support
  • Drawing Functions
  • Mouse, Keyboard, Joystick Support
  • Audio Support
  • Gamma Fade Support (On capable graphics cards.)
  • Transitions - Add some pizazz to your game!
  • 2D Starfield Support
  • High Score Support
  • Frame Based Or Time Based Games
  • Map Editor & File Maker Tools

And more!!!

Stop by the website, download the DXGame Engine, download a few demos. Then drop by the forum, talk with the developers, give us your feedback! Have some serious fun with the DXGame Engine For Visual Basic 6!
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Shader Development Kit


2/14/2004 4:43:07 AM | Posted by: robydx | 1 comment
->Website
I've created a usefull tool that allow to develop vertex and pixel shader until version 3.0 also without hardware support on graphics card. You can find it on my web site in project SDK. This tool is written in VB.Net 2003 and directX9.0b.
There are also other project.
screenshot
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DreamQuest Screenshots


2/13/2004 6:33:53 AM | Posted by: Vampire | 5 comments
The DreamQuest screenshots now are available! See them here:
DreamQuest Screenshots The download soon shall be available too.
screenshot
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