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VBruceLee Beta1 - John Ripper (4 replies, 2233 views) (2004-Mar-2)
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VBruceLee its a remake of Amstrad CPC 464 BruceLee Game. This is an early beta, with a lot of code work still to do. The engine of plattform, lamps, fire, walls, stairs, cascades is finished, but enemy AI and other stuff still needs to be implemented. VBruceLee uses DirectX 7.0 only for full screen initialization, all the rest uses Win32 API. This game is written in VB6, so you need the run time libraries. I hope to release the VB 6.0 Source code as soon as possible. Know Bugs: In some Windows XP, the game runs *** very slowly *** :( (I think this may be a driver / DirectX conflict). Development Machine: AMD K6-2 @ 350Mhz, under Win200 Prof. SP3 with 128 Mb RAM and Voodoo 16 Mb. In this machine the game runs perfectly. Check it out here:[url]http://www.iespana.es/VBBruceLee/[/url]


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Re: VBruceLee Beta1 -  Spodi (0 replies) (2004-Mar-7)
Pretty cool. Though, I couldn't get passed the part with a lion statue or something, like screen 4 or 5.
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Re: VBruceLee Beta1 -  John Ripper (0 replies) (2004-Mar-7)
hey Spodi!!!. Thanks for feedback. I've just upload the Beta3 with 18/20 levels. To pass this screen, first you must collect all lamps of tree first stages, then you fall into culvert on stage 2. When you pass all these stages the wall on screen 3 become opened. Enjoy.
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Re: VBruceLee Beta1 -  Spodi (0 replies) (2004-Mar-7)
Oohhhhh, those are LAMPS. I hope I get to do some burning with them... >=D
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Re: VBruceLee Beta1 -  Spodi (0 replies) (2004-Mar-7)
Pooskins. I kept stabbing myself on the back of spikes. Got just after where theres the laser on the ground. Oohh doodlebats, far enough at least. :)
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