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DXGame Engine(E) Frame Rate Test - dxgame (16 replies, 2482 views) (2004-Apr-4)
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We're currently developing an enhanced version of our 2D game engine for VB6 and we would like to get a report of frame rate tests. If possible, please download (120k .zip) and run the demo and report if you see all the fx plus your system specs and frame rate. Thank you. 3D Video Card (GEforce 2 Compatible) Directx8 or better required. http://dxgame.com/download/dxg2test1.zip


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Re: DXGame Engine(E) Frame Rate Test - mack (0 replies) (2004-Apr-4)
When first started, I received 120-250FPS easily. After about a few minutes, I started getting 40-60ish FPS. My system: AMD Athlon 1.4 GHZ 640MB DDR RAM ATI Radeon 9200 128MB vid Ram Good work.
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Re: DXGame Engine(E) Frame Rate Test -  Spodi (0 replies) (2004-Apr-4)
Yeah, mine too, started about at 60 then dropped down to about 45 average. 633mhz Compaq Presario 128 mb ram 2mb graphics card mouse... keyboard... etc Kinda cool demo though. :)
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Re: DXGame Engine(E) Frame Rate Test -  dxgame (0 replies) (2004-Apr-4)
Thanks, so far so good. We're hoping to get around 40-50 fps on typical 3D Cards. (Geforce 2 compatible). We're getting consistant frame rates of 40-60 fps (Vsync turned on) on our test machines which are only 200mh&400mhz computers with Geforce 2 Cards. Don't know why the frame rate would drop after a while. That's a new one. Also, when the frame rate drops does the animation stay consitant? The engine is time based on high performance counters so hopefully things are not too jittery.
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Re: DXGame Engine(E) Frame Rate Test -  VBBR (0 replies) (2004-Apr-4)
Oh yeah, from my test (on the forums): My VSync is turned off. (always)
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Re: DXGame Engine(E) Frame Rate Test - Timothy Patrick (0 replies) (2004-Apr-4)
I got a consistant 60 FPS, it didn't go up or down not even by 1 fps... I'm guessing you've implemented some kind of framerate limiter. Even after clicking on ALL the tiles that came onto the screen, the framerate didn't budge. I played around with it for a good long 10 minutes. Nice demo by the way =) System: * eMachines Intel Celeron 2.49GHz * Intel Integrated Graphics 845GV 64MB graphics card (note, this card is VERY fussy, some 3D games like Unreal Tournament will run without a problem at about 50FPS, but simple 3D apps of say, a spinning cube, written in VB using Direct3D, dont even initialize properly... OpenGL always runs well on it though it seems... Just something to watch out for as this card is very common on lower-end systems) * 256MB DDR RAM
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Normally 36 FPS. When clicking tiles, 24-27 FPS. AMD K6-2 350Mhz 128 MB PC100 Ram Gforce MX 440 64MB video Ram nVidia Settings (Best performance, No Antialias, No Anisotropic) (yes, i have got a "jurassic" PC :)
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Re: DXGame Engine(E) Frame Rate Test -  sdw (0 replies) (2004-Apr-4)
0 Sprites: 500 - 530 FPS w/o vsync 200 Sprites: 290 - 300 FPS w/o vsync With vsync, fps never dropped from 85-86 FPS, which is the monitor's refresh rate. AMD Athlon XP 2158 Mhz 512 MB DDR ram
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Re: DXGame Engine(E) Frame Rate Test -  sdw (0 replies) (2004-Apr-4)
0 Sprites: 85 FPS 200 Sprites: 40 FPS Intel Celeron 533 Mhz processor 256 MB SD ram Intel Chipset v810 gfx card (11 MB vid memory?)
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I get 30 FPS when clicking on the tiles, and the FPS drops to about 20 FPS when the DXG logo gets really large. 600Mhz Pentium 3, 4MB ATI Rage Pro Turbo card. Also, the particles from the mouse only used the alpha from the color compoment, not from the texture. I do know my video card is capable of combining both because I've used it in a particle system. You might want to check your alpha render states.
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I got solid 60fps on my laptop: P4 2.4Ghz 512MB RAM Mobile GeForce4 4200 64MB
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I got around 30 to 66 FPS... Somthing odd was that after I had got all the tiles spinning/fading/resizing ect. The frame rate sometimes went higher (it was sticking to 33 FPS until then). Anyways, here's my sys specs: 533 mHZ proccessor 128MB RAM Intel(R) 810 Chipset Graphics Driver. (2 MB memory)
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Re: DXGame Engine(E) Frame Rate Test -  dxgame (0 replies) (2004-Apr-5)
We would like to thank VBGamer for allowing us to post this frame rate test request. A BIG thanks to those of you who took the time to run the demo and post your comments here. We are VERY pleased to see frames rates of 30+ even on modest hardware. :) We'll post another demo in a few weeks, otherwise feel free to check out our website for more information/progress on the new engine. (http://dxgame.com)
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Re: DXGame Engine(E) Frame Rate Test - Doogsy (0 replies) (2004-Apr-6)
I got a constant 60 fps, no variation even after click all of the tiles. 1.7Ghz pentium 4 512 Ram GF4 MX440 nice work, ur engine is great
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Re: DXGame Engine(E) Frame Rate Test - Valery (0 replies) (2004-Apr-15)
Dont work this example if not VIDEO hardware accelaration... - is bad (AlphaBlend - not support software emulation)
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Re: DXGame Engine(E) Frame Rate Test - Valery (0 replies) (2004-Apr-15)
Not support ALT+TAB situation... Not support Window mode... Not open source code...
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Re: DXGame Engine(E) Frame Rate Test -  dxgame (0 replies) (2004-Apr-17)
Hi Valery, "Not support ALT+TAB situation..." It should just exit gracefully. However our engine does handle alt-tab........automatically. :) "Not support Window mode..." To maximize the potential for game performance, full screen is a must. "Not open source code..." True. But we have a very capable team of coders who listen to user's requests and provide excellent support. And this just isn't possible to do for free. "Dont work this example if not VIDEO hardware accelaration... - is bad" Modern gamers (paying shareware customers) have 3D accelerated graphics cards. Those that don't, well... they aren't playing the latest modern games. :)
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