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mock me please, I need it! Rolly (11 replies, 0 views) (2000-Aug-2)
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This is a bit of useless post but someone's bound to get a laugh out of it. I've been working on my 3d engine for a while now and things are finaly coming togeather, but ( and this is a big but) I'd had been noticing some stange effects while moving models around the landscape, the models were all rotating at different rates, and I had no idea why!. well I went through all my code starting with the newest, after days of fruitless debugging guess where the error was!, in the very first piece of code I wrote, the matrix rotation function, the basis of my entire engine. For some reason when converting degrees to radians I forgot the oh so important step of dividing by 180 :) , feel free to laugh and point at this stage!


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RE: mock me please, I need it! Carl (10 replies) (2000-Aug-2)
RE: mock me please, I need it! Rolly (9 replies) (2000-Aug-2)
RE: mock me please, I need it! Jay Wheeler (8 replies) (2000-Aug-2)
RE: mock me please, I need it! Rolly (2 replies) (2000-Aug-2)
RE: mock me please, I need it! David Goodlad (1 reply) (2000-Aug-2)
RE: mock me please, I need it! Rolly (0 replies) (2000-Aug-3)
I get the exact opposite... PyroBoy (4 replies) (2000-Aug-3)
Same Here Adam Hoult (3 replies) (2000-Aug-3)
RE: Same Here Jay Wheeler (2 replies) (2000-Aug-3)
Ok, going to clear some things up. Adam Hoult (1 reply) (2000-Aug-3)
RE: Ok, going to clear some things up. Rolly (0 replies) (2000-Aug-3)

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