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RE: Same Here Jay Wheeler (2 replies, 0 views) (2000-Aug-3)
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Adam, Can you post your code? I'd like to try it and see if the results are perhaps due to different CPUs or coding styles or what, but I think my optimizations were pretty thorough. BTW, the REALLY good lookup tables don't use degrees OR radians, they use just values from 0 to 256. Then you just use, for instance, 64 as "90 degrees" everywhere in your code. This allows you to use bitshifts instead of divides or something to that effect -- I'm not sure of the details but I know it's REALLY fast, at least in C++.


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Ok, going to clear some things up. Adam Hoult (1 reply) (2000-Aug-3)
RE: Ok, going to clear some things up. Rolly (0 replies) (2000-Aug-3)

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