Introduction
Game Design - Tips for the one-man army.
I have read thousands of pages of information regarding game design,
but only rarely have I seen discussion directed at the lone developer,
the "One-Man Army." I know that there are many of you out there, like
me, alone or with small supporting groups, hoping to compile your
myriad keystrokes into a playable work of art. Doubtless there have
been times when you've wondered whether it actually would be easier to
get an infinite number of monkeys and an infinite number of compilers
to see if one will code the next Quake killer. Well I say to you, lift
your mind out of that blissful monkey-gutter and take heed. Small
developers need to work smarter, not harder, and here are some ways to
do it.