SpriteCraft 1.3.2 is released recently
2/10/2004 5:41:22 AM | Posted by: hedgehog | 1 comment Website SpriteCraft is a sprite game engine for quick and easy development of qualitative 2D games. http://www.spritecraft.com/
Features: • High-level objects management • Automation: commands and command queues • Collision detection • "2D via 3D" approach • Basic particles system • Creating tile maps • OpenGL and Direct3D/DirectSound/DirectInput support • Powerful scripting language • Text sprites based on custom font • Unlimited sprites size, unlimited number of graphic layers and sound channels
VB tutorial is available at: http://www.spritecraft.com/tutorials/shooter/
Quests of Middle Earth Demo Available
DreamQuest
2/3/2004 11:49:39 PM | Posted by: Vampire | 6 comments WebsiteA new quest adventure game (the download is unavailable yet) with some rpg elements. A 2D environment with Fairies, Dwarves, Goblins in it. Strange puzzles, odd stories, hidden treasures, dangerous enemies and good friends await the player. And people whom you can talk to! They have different personalities and points of interest. You can talk with them about themselves, their enemies, their fears and hopes, places you should visit, even about the weather. See more on the site. Vampire
DirectX8.1 Tile Engine v0.1.6
1/28/2004 1:25:36 PM | Posted by: Kain | 5 comments Website KainWares DirectX8.1 Tile Engine version 0.1.6 has just been released. (http://www.kainware.tk) Maps loading from a map file
Current features include:
• Data loading from external files • Smooth Scrolling • unlimited map size • Vertice Lighting • Alpha Blending • 2 Layers • Shadows on second layer objects • Support for images up to 512*512 • Ability to load TileSets • DirectX8 Sound support • DirectX8 Music support • Bitmapped Font
Etc,
Please notify me if you decide to play around with the engine,
Craig "Kain" Brooking
InTheory has Moved
1/16/2004 9:14:43 PM | Posted by: excaliber | Post a commentWebsiteThe InTheory Discussion Forum is now hosted on a reliable server with a fast connection. We also now have a domain name instead of dynamic. We are located at:
http://www.intheoryforum.com
Stop by and discuss games theory and design with us!
-Zach 'Excaliber' Tong
Soul of Sphere 1&2
1/14/2004 5:17:57 PM | Posted by: Sphere | 4 comments Website I am now making an extended version of Soul of Sphere named Soul of Sphere 2. I will post some screenshots of this game when Soul of Sphere will have gamers...
Here is some screenshots: Screenshots
Here is the download link: Download of Soul of Sphere 1
Soul of Sphere 2 will be acheived within 3 or 4 month.
VB Gaming Contest Open for Voting
Loradon is finally here!
12/21/2003 7:23:32 PM | Posted by: VBStrider | 7 comments WebsiteLoradon is a fantasy RPG, soon to be made into an MMORPG. You can stroll around the town of Targent or go fight jellies to gain EXP and gold to buy better armor and weapons. Loradon is updated very often and we have plans to add in skills like these: • Fishing • Mining • Smithing • Wood Cutting • Magic • Archery We need your input though, so please let us know how were doing and how to improve.
Labyrinth
12/19/2003 4:00:03 PM | Posted by: Xilvan | Post a commentThis is my very first Maze game made with VB... I hope that you will enjoy it!
You can download it here: http://www.geocities.com/soulofsphere2000/LabyEng.zip (you need to copy & paste it into your browser)
New release of DirectShow library
12/17/2003 2:27:26 AM | Posted by: Michael | Post a commentWebsiteAfter a long time of no work on my DirectShow library I finally managed to make a new release. This release includes several new features:
• Added rewind function which allows to jump to the start of the avi for realizing multiple and looped video playback • First time the library is now compiled in release environment with performance optimization enabled. • Added new example application which shows how to place videos smaller than screen size anywhere on the screen
Furthermore the DirectShow library website moved to my new website location as the old website will be closed by the admins of my university during the next half-year.
DeleD 3D Modeller available
12/15/2003 4:18:43 PM | Posted by: Jeroen Commandeur | Post a commentWebsite The free DeleD 3D modeller is available for download. This is an easy-to-use 3D modeller suitable for game creation (which is why it was created :) ). It supports exporting to DirectX .X files and uses easy-to-understand ASCII fileformats so it's easy to write your own importers in VB. Feel free to visit http://www.gamefortress.com/delgine/
The Delgine Team
DX9Tools Release 4 Availible
12/13/2003 3:59:30 PM | Posted by: Created by: X | 1 comment WebsiteMy DX9 (Managed) Helper library DX9Tools Release 4 is now availible and has it's own workspace at gotdotnet! I have also included another project called DXEliminator which further simplifies DX9 but uses DX9Tools in the background.
I have also provided 14 example apps that demonstrate a number of DX9Tools features.
DX9Tools needs your feedback to become even better! And I am always happy to have people contribute weather it be with code or just ideas on how to improve the library!
DX9ToolsR4 Feature list ... • Ability to save, load and pass over sets of texture state mapping flags. • Provides an easy to use camera object. • Provides storage collections for cameras, lights, materials, meshes, and a few more. • Init graphics in just 1 lines of code and let DX9Tools use best hardware features automatically. • Each object tries to be independent from one another so that the developer can choose what specific objects they want to make use of and not have to worry about any one object being dependant on another to perform a task. • Many pre-built interfaces so that you can write your own custom objects or inherit from the existing pre-built base objects. • Provides a simple Animation controller! • Provides a number of pre-built animation controller keys like position, rotation, scale, matrix, and texture state keys. • Provides a number of sprite interfaces and base objects. • Contains many common and useful methods for working with directx. • Easy to use DirectDraw class. • Helper methods for Lights, Geometry, and math. • Objects for working with the keyboard and mouse. • A MeshEx (Mesh Extended) wrapper class that stores it's own materials. • Contains a number of GUI interfaces and base objects. • Provides a class for 2D graphic fonts both static and animated. • Provides a class for animated strips. • Raises custom exceptions for specific errors. With more features being created.
Close Approach 3D asteroids shooter release
InTheory Discussion Forum
12/7/2003 11:08:18 AM | Posted by: Excaliber | Post a commentWebsite I'd like to announce the opening of InTheory. InTheory is a Discussion Forum centered around game theories, ideas and overall game creation. It is our goal to discuss the wide topic of Game design (including programming, storyline, art, game mechanics, production, etc) and archive these discussions for future use by developers, artists, muscians, level designers and game fans. InTheory provides a language neutral place for discussion, where threads are focused on single topics and eventually summarized to make searching easier. InTheory discussions will conglomerate widely discussed topics to avoid searching through scatterd websites and information sources. We are located here: (http://intheory.ath.cx)
KainWare Returns
12/6/2003 9:07:59 AM | Posted by: Kain | Post a commentWebsiteKainWare.tk has returned, and I have recently started on a new DirectX7 Tile-Engine, aswell as some DirectX8.1 tutorials.
4th Annual VB Gaming Christmas Contest
12/4/2003 9:10:14 PM | Posted by: Eric Coleman | Post a commentWebsite It's that time of year again. 2003 is nearly over and it's time to show everyone what you've accomplished during this year. There are some new rules this year to keep everything fair, so be sure to read the Contest Rules. If you have any questions or comments, then please post them on the 2003 content discussion thread. Hurry up and finish your games for this year's contest!
NemoX engine Beta testing
11/28/2003 10:50:33 AM | Posted by: BIGPOPA | 3 comments Website NemoX Engine is a DirectX 8.1 based 3D Engine with very interesting features like Quake 2 and Quake 3 characters supported, 3DS, .X, ASE, OBJ, milkshape 3d Meshes supported. There are numerous tutorials and code source at the Engine Web Site. The NemoX 1.04 SDK is available at the download Page. Check the engine web site Here
New Tutorials at VBGamer
11/23/2003 5:59:02 PM | Posted by: Eric Coleman | 1 comment Thanks to the generosity of Jason Zurowski and Harry, we have some new tutorials in the new Tutorials section. You can view the tutorials by clicking on the Tutorials link in the console sidebar on the right.
Another feature is that anyone can submit tutorials to this website. The tutorials are moderated and edited to make sure you've spelled everything correctly and also to make sure they're of good quality. There is basic formatting support and you can easily split your tutorial up into multiple pages for easier reading. You can have inline code listings, color coded of course, and also pop up code listings for those extra long functions. You can also receive emails of any comments or feedback that people post about your tutorials. You also can upload images and zip files to make your tutorials easy to understand with pictures and example programs.
There is also a new collapsable Tutorials section on the "Latest" side bar on the left so you can easily see any new tutorials that get posted.
Go check it out and submit your tutorials!
Starfighter Release 1.0
11/17/2003 1:31:39 AM | Posted by: Mike Schmoyer | Post a commentWebsiteIntroducing the first release of Starfighter, the two player space battler. Two players can play at the same time on one keyboard and one screen to tag-team the enemies. Fight through 15 levels and 3 campaigns and unlock the deadly "deathmatch mode" where enemies rain on you harder and harder until you can't stand it. Initial relase will have bugs, please help me develop it further by reporting these bugs to mschmoyer@hotmail.com.
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