DirectX8.1 Tile Engine v0.1.6 Kain (5 replies, 2247 views) (2004-Jan-28) KainWares DirectX8.1 Tile Engine version 0.1.6 has just been released. ([url]http://www.kainware.tk[/url] ) Maps loading from a map file
Current features include:
Data loading from external files Smooth Scrolling unlimited map size Vertice Lighting Alpha Blending 2 Layers Shadows on second layer objects Support for images up to 512*512 Ability to load TileSets DirectX8 Sound support DirectX8 Music support Bitmapped Font
Etc,
Please notify me if you decide to play around with the engine,
Craig "Kain" Brooking
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| | | Do you generate those shadows on the fly or do they have to be pre-created?
In any case, looks like a cut above the average glut of rpg tile engines, so good job, keep it up =)
| | | Yeah, good job Kain. And Peter, I am pretty sure it is rendered real-time, kind of like this: http://www.pscode.com/vb/scripts/ShowCode.asp?txtCodeId=47718&lngWId=1#zip
| | | There created real-time, and thankyou.
| | | Reading GFX Positions from ini is bad.
The ReadField Function won't work on all regional settings.
The rest looks nice, and got nice effects.
Good Work
| | | Thanks, I have devised a fix for the problem, I will work out percentages during load time..will slightly decrease initial load, but will stop these annoying tile loading errors occuring.
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