masterbooda
Swordmaster
277 Posts |
Posted - May 28 2004 : 3:51:10 PM
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I just wanted to add this quote, I wrote this in a short story along time ago and I feel will fit this situation:
"From the Elders we shall seek knowledge, but from the Newborns we shall seek ideas"
And I appreciate the knowledge recieved from your tutorials, trust me, DaBooda Turbo will not even exist without it, but I also respect the ideas of newer people..
DaBooda out...
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DaBooda Team is back: http://dabooda.789mb.com/ |
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2dcoder
Knave
83 Posts |
Posted - May 28 2004 : 5:48:59 PM
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"And I appreciate the knowledge recieved from your tutorials, trust me, DaBooda Turbo will not even exist without it..."
Then you should 100% credit the authors of those tutorials in your source code and on your website. |
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VBBR
Moderator
Brazil
617 Posts |
Posted - May 28 2004 : 6:49:38 PM
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Hum... talking about ambitious projects... Well, wait some minutes until I start my new thread! |
Whatever. Who knows... |
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Almar
Moderator
Netherlands
192 Posts |
Posted - May 29 2004 : 03:22:21 AM
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quote: Originally posted by Peter
Well this site itself is actually quite recent, Eric and I created it in 2002 and we actually did it during a really stagnant period and the only way new stuff we saw for the first few months was when I was cranking out updates for VoodooVB and Alpha 7 ;)
Before VBGamer there was the nexus and the nexus was something that David Goodlad turned the original hub of VBgaming, VB Gaming Central into back when it was ran by Adam Hoult.
Anyways, VB development may not revolve around this site and its predecessors, but vb game development sure does ;)
The reason the vb game community was stagnant for a while is because the majority of interesting and ambitious projects were done by a very small group of people. Like you had Enigma (non-linear adventure game set in a huge and awesome looking 3d world), Quadrant Wars (true netcode that allowed action-style gameplay), DDCK (had its flaws but was the first really ambitious game to be completed and had great graphics and an interesting concept), Galaxy (huge gameworld and the promise of excellent gameplay), Gladiator (a 3d tactical battle game), and a few others that were really pushing the boundaries and were even beginning to move in the right direction to be commercial quality. And other than that group of projects there was just a glut of SNES style RPGS and MMORPGS (as far as I know none of which have really been completed). And those types of games are fine to make to learn programming, but its not really anything that lights the fires.
In addition, we were also the only ones that wrote tutorials, like if you take a look at DirectX4VB, VoodooVB, and Lucky's VB Gaming site, which have like the majority of the tutorials that deal with vb game development, all of the contributors to those sites including the 3 webmasters number at around 12.
So if we're a little arrogant its because we've earned it ;)
My thoughts, exactly. The last few months on Lucky have been most type of questions which can easily be googled on to, and if you do not google/Read DX SDK docs, you do not get your game finished. I think it's that easy :). (unless you already have all the knowledge)
btw, Since everyone has DirectX9 installed by now, Quadrant Wars will work now through my own connection. I might give it a try soon enough... Since the game is still just semi-finished laying around. I'm always wodering if I should rewrite is one more time, but with Winsock, allowing linux servers :).
hm, I wish Adam Hoult gave the source of Enigma once :). It looked so extremely cool.
Anyway, I didn't want to be arrogangt, but for me, personally it's just a fact... |
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