masterbooda
Swordmaster
277 Posts |
Posted - May 26 2004 : 4:53:22 PM
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I just wanted to add, that the majority of people around my age, 29, will rather play the 2d instead of the 3d, because we grew up on 2d... 3d is still if you think about it, an infant in the video game arena, the closest thing to 3d in the 80's and very early 90's was flight sims, with there polygon glory... then games like doom and wolfenstein, came along, and from then on 2d has been weeded out of video game arena, commercially at least and especially now with the state of video cards... Look at directx7 to directx8 to see this... yes you can do 2d in directx8, but you are really just merely tricking it...
DaBooda out...
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DaBooda Team is back: http://dabooda.789mb.com/ |
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sdw
Warrior
USA
160 Posts |
Posted - May 26 2004 : 6:24:30 PM
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Ugh liquid nitrogen? ... BOOM! :P Thats what I call intense gaming. Don't get me wrong, it's possible for VB to make some really cool games and I would like to point out totallyscrewed software for Jim's cool action rpg. Heck why would I even be here using VB if VB coulnd't make anything halfway decent? If you can make a game in VB that sells then thats great, good for you.
quote: Or you could code something totally original in VB, with good graphics, good sound, a good story line, and make a ton of money. Right?
Sure it's possible but then again it's possible for me to find a million dollar bill on the sidewalk. If you can show me a game coded in VB that's making some guy rich, then I'll glady shut up about VB not being commercial quality. I'm not really into making games for the money, I code games because I enjoy doing it and sharing it with others to enjoy it (also to show off my computer knowledge ;) ).
quote: It is simply a matter of opinion...
Yes it's all just a matter of opinion and it just so happens that your opinion is WRONG! j/k :)
P.S.-How difficult would it be to put an old game like lolo or joust together from scratch? The more I think about it the more I realize that it couldn't be that difficult at all, except that I'd be breaking all sorts of copyrights. Hmm, think I might get to work on that as soon as I fix windows. |
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2dcoder
Knave
83 Posts |
Posted - May 26 2004 : 11:18:50 PM
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"If you can show me a game coded in VB that's making some guy rich, then I'll glady shut up about VB not being commercial quality."
wait a sec, if you think most commercial games are making million$ you need to read the trade journals and research game development a little more. Commercial success and making money are 2 different things. The guy that codes a tetris clone and sells 100 copies could very well qualify as a shareware success story. The "team" that codes the latest fps needs to sell 1000's and 1000's of product just to break even. Each programmer MIGHT make 40k-100k per year. Game programmers coming out of college are getting programming jobs starting around 35-45k a year. No one is getting rich (quick) anymore. Granted the big names are still making money, primarily because they sell "sequels" every year to the same customer base. And it has been mentioned before that a high profile game might not even make a profit until the 2nd or 3rd sequel. Just like the music business where the artist doesn't make any money until the 2nd or 3rd CD. That's why they pump out a game (or cd) every 9 months to a year.
But let's get back to reality, your definition of success and my defintion are 2 different things. Obviously you're young and have been spell bound by the marketing glitz of the big games out today.
If you wrote a VB game and sold 100 copies, would you consider that a success? I 100% would. Now do the same thing for 10 titles and you have yourself a viable business, and THAT is EXACTLY how the top shareware developers do it today. And alot of those games are, you guessed, 2D.
I just recieved the latest Electronic Games mag, and they reviewed a 2D side scrolling shooter that got decent reviews. Imagine that! |
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2dcoder
Knave
83 Posts |
Posted - May 26 2004 : 11:20:07 PM
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"P.S.-How difficult would it be to put an old game like lolo or joust together from scratch?"
If you don't know the answer to that already, I would seriously invest in some coding books and start reading. |
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masterbooda
Swordmaster
277 Posts |
Posted - May 26 2004 : 11:43:03 PM
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<How difficult would it be to put an old game like lolo or joust together from scratch?>
I'm actually working on a lolo remake, and the AI alone, is killer, there is all these sprites, with differen't behaviors, alone you have to check about 5 things before the sprite moves, a certain direction.... It isn't easy... trust me... making a sprite, actually make decisions, is a very hard programming task...
I believe you are confusing graphics, with the actually meat of the program... for the graphics are the easy part, trust me.... And people who program 3d can get away with just the graphics, and very little meat... but I will admit, the 3d programs, that are obviosly written well, do capture my enjoyment... but unfortunatly there are quite a few horribly written 3d games..
DaBooda out... |
DaBooda Team is back: http://dabooda.789mb.com/ |
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Peter
Administrator
Canada
67 Posts |
Posted - May 27 2004 : 09:57:50 AM
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Its funny how the vb game community seems to go in cycles. I swear that you would see a carbon copy of these sorts of threads about 3-4 years ago.
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Talos Studios - VoodooVB - VB Gamer
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Almar
Moderator
Netherlands
192 Posts |
Posted - May 27 2004 : 12:52:56 PM
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quote: Originally posted by Peter
Its funny how the vb game community seems to go in cycles. I swear that you would see a carbon copy of these sorts of threads about 3-4 years ago.
Personally, because I feel the quality of future projects has gone downwards a bit :) |
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2dcoder
Knave
83 Posts |
Posted - May 27 2004 : 3:53:01 PM
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"Personally, because I feel the quality of future projects has gone downwards a bit :)"
You must have a crystal ball! :) LOL. Could you elaborate a bit on that comment? |
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Peter
Administrator
Canada
67 Posts |
Posted - May 27 2004 : 4:17:10 PM
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quote: Personally, because I feel the quality of future projects has gone downwards a bit :)
Well, right now I'm seeing a resurgence of interest in VB gaming after about the 2 years or so of real neglect after you, me, and many others stopped being active participants b/c of college, university, jobs etc.
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Talos Studios - VoodooVB - VB Gamer
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2dcoder
Knave
83 Posts |
Posted - May 27 2004 : 4:40:03 PM
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Almar posted:
"Personally, because I feel the quality of future projects has gone downwards a bit :)"
Which makes me think his impression was the quality of future VB programs were going down, in the future? Perhaps I misunderstood that comment? :) |
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masterbooda
Swordmaster
277 Posts |
Posted - May 27 2004 : 5:24:11 PM
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"Well, right now I'm seeing a resurgence of interest in VB gaming after about the 2 years or so of real neglect after you, me, and many others stopped being active participants b/c of college, university, jobs etc."
I could have misinterpeted this comment, but it sounds to me like, you and others, sway the activity of the vb gaming community... or there has been a stagnant period.. how is that?
As for downward quality of future projects... I do not see that at all... not to mention, how could one gauge that?
As for the resergence in vb programming, Just because I haven't been posting in here, does not mean I haven't been active in the community, and that goes for alot of people in here... this forum, honestly is a small part of the whole programming community.. and I just recently decided to start posting here again.. I'm constantly seeing new things, because I am all over the net and not tied down to one place... I feel that the interest has always been there...
Of course I could be wrong on this...
DaBooda out... |
DaBooda Team is back: http://dabooda.789mb.com/ |
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - May 27 2004 : 10:38:19 PM
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quote: Originally posted by masterbooda
I could have misinterpeted this comment, but it sounds to me like, you and others, sway the activity of the vb gaming community... or there has been a stagnant period.. how is that? [...] Just because I haven't been posting in here, does not mean I haven't been active in the community,
Could you show us what you've done over the past 5 or so years that has contributed to the vb game programming community? |
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masterbooda
Swordmaster
277 Posts |
Posted - May 27 2004 : 11:56:58 PM
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http://www.planetsourcecode.com/
Just type in Drew Stickney and Da' Booda in the search box... I contributed programs under both names...
I was just pointing out that when certain people are not in here, doesn't mean it was stagnant... Just because I close my eyes, doesn't mean the world stops... there is a certain club in here, that if you are not part of, you are not taken seriously... when everybody can contribute, and has, and will... A certain "Group" doesn't move the world of vb, because the world of vb moves around them, it is quite large... Just because the rank of somebody in here is low, does not mean they are new to the vb community, just to the site, to believe that everything revolves in this site as it where the benchmark for vb, is a little arrogant in my opinion... but of course I am just a knave... and I wasn't in this site when this topic was talked about before, but that doesn't make it any less important now...
DaBooda out... |
DaBooda Team is back: http://dabooda.789mb.com/ |
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Peter
Administrator
Canada
67 Posts |
Posted - May 28 2004 : 10:01:52 AM
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Well this site itself is actually quite recent, Eric and I created it in 2002 and we actually did it during a really stagnant period and the only way new stuff we saw for the first few months was when I was cranking out updates for VoodooVB and Alpha 7 ;)
Before VBGamer there was the nexus and the nexus was something that David Goodlad turned the original hub of VBgaming, VB Gaming Central into back when it was ran by Adam Hoult.
Anyways, VB development may not revolve around this site and its predecessors, but vb game development sure does ;)
The reason the vb game community was stagnant for a while is because the majority of interesting and ambitious projects were done by a very small group of people. Like you had Enigma (non-linear adventure game set in a huge and awesome looking 3d world), Quadrant Wars (true netcode that allowed action-style gameplay), DDCK (had its flaws but was the first really ambitious game to be completed and had great graphics and an interesting concept), Galaxy (huge gameworld and the promise of excellent gameplay), Gladiator (a 3d tactical battle game), and a few others that were really pushing the boundaries and were even beginning to move in the right direction to be commercial quality. And other than that group of projects there was just a glut of SNES style RPGS and MMORPGS (as far as I know none of which have really been completed). And those types of games are fine to make to learn programming, but its not really anything that lights the fires.
In addition, we were also the only ones that wrote tutorials, like if you take a look at DirectX4VB, VoodooVB, and Lucky's VB Gaming site, which have like the majority of the tutorials that deal with vb game development, all of the contributors to those sites including the 3 webmasters number at around 12.
So if we're a little arrogant its because we've earned it ;) |
Talos Studios - VoodooVB - VB Gamer
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masterbooda
Swordmaster
277 Posts |
Posted - May 28 2004 : 3:47:18 PM
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And I am thankful to the tutorials, do not get me wrong, you guys have done a bang up job... better than I could have done or do now..
But I am weary of the posts coming off a little arrogant, because it might give future vb'rs a bad impression... that is all I was saying, I think the attitude should reflect an openess to ideas...
And I will admit, that my temper gets the better of me, and I have very little tact in situations, but I always apologize and recognize when I am wrong...
And yes you have earned it, but a little restraint is good for everybody.... trust me, modesty is the best of all virtues... This is just life experience talking...
DaBooda out... |
DaBooda Team is back: http://dabooda.789mb.com/ |
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