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ByVal and it's purpose Steven Blom (5 replies, 0 views) (2000-Nov-30) Okay, I've been very busy writing some DX8 tutorials, but the one thing that baffles me are the commands which use "ByVal 0"
What is the difference between 0 and ByVal 0?
like the command
Call devDG.Clear(0, ByVal 0, D3DCLEAR_TARGET, &HFF&, 1#, 0)
0 is the ammount of rectangles
ByVal 0 is a array of rectangles....
does it just point to null or what?
reguards,
Steven Blom
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