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ByVal and it's purpose Steven Blom (5 replies, 0 views) (2000-Nov-30)
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Okay, I've been very busy writing some DX8 tutorials, but the one thing that baffles me are the commands which use "ByVal 0" What is the difference between 0 and ByVal 0? like the command Call devDG.Clear(0, ByVal 0, D3DCLEAR_TARGET, &HFF&, 1#, 0) 0 is the ammount of rectangles ByVal 0 is a array of rectangles.... does it just point to null or what? reguards, Steven Blom


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RE: ByVal and it's purpose Rag on a Stick (4 replies) (2000-Nov-30)
thanks rag, we did find the real meaning though Steven Blom (3 replies) (2000-Nov-30)
RE: thanks rag, we did find the real meaning thoug Adam Hoult (1 reply) (2000-Dec-1)
True... Steven Blom (0 replies) (2000-Dec-1)
RE: thanks rag, we did find the real meaning thoug Adam Hoult (0 replies) (2000-Dec-1)

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