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thanks rag, we did find the real meaning though Steven Blom (3 replies, 0 views) (2000-Nov-30) In terms of DirectX8
there are some instances where it's expecting a object, but there are times when one is not available... for instance
devDG.clear(Count, rectarray, whattoclear, zbuffer, stencil)
there are times when you may not have a zbuffer or a stencil to clear and passing them nothing will cause an error.
So instead you pass ByVal 0 which is a non-existant object...
Lucky helped me figure that out :)
Reguards,
Steven Blom
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