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thanks rag, we did find the real meaning though Steven Blom (3 replies, 0 views) (2000-Nov-30)
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In terms of DirectX8 there are some instances where it's expecting a object, but there are times when one is not available... for instance devDG.clear(Count, rectarray, whattoclear, zbuffer, stencil) there are times when you may not have a zbuffer or a stencil to clear and passing them nothing will cause an error. So instead you pass ByVal 0 which is a non-existant object... Lucky helped me figure that out :) Reguards, Steven Blom


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RE: thanks rag, we did find the real meaning thoug Adam Hoult (1 reply) (2000-Dec-1)
True... Steven Blom (0 replies) (2000-Dec-1)
RE: thanks rag, we did find the real meaning thoug Adam Hoult (0 replies) (2000-Dec-1)

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