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Polygons/Meshes/Models DarkAngel (2 replies, 0 views) (2000-Oct-23)
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G'day I was wondering if there's any paticular order you define the Vertex's of an object. Fort a cube it's like topleft, topright, bottomleft, bottomright and so forth. What about a say triangular prism or Pyramid, perhap's a shape which has no name for.. yet. I realise there are different render methods, e.g. Draw triangular strip and a couple other's. Just wondering if anyone has some suggestion's, tutorials or idea's about this subject. Also mention anything about normals if have the know how. Thanks


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RE: Polygons/Meshes/Models Rag on a Stick (1 reply) (2000-Oct-23)
RE: Polygons/Meshes/Models DarkAngel (0 replies) (2000-Oct-23)

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