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Polygons/Meshes/Models DarkAngel (2 replies, 0 views) (2000-Oct-23) G'day I was wondering if there's any paticular order you define the Vertex's of an object. Fort a cube it's like topleft, topright, bottomleft, bottomright and so forth.
What about a say triangular prism or Pyramid, perhap's a shape which has no name for.. yet.
I realise there are different render methods, e.g. Draw triangular strip and a couple other's.
Just wondering if anyone has some suggestion's, tutorials or idea's about this subject.
Also mention anything about normals if have the know how. Thanks
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