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RE: Polygons/Meshes/Models Rag on a Stick (1 reply, 0 views) (2000-Oct-23)
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I believe the way to do it is make sure that the face you want to be visible has had its vertexs defined in clockwise order. Maybe I'm wrong hth


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RE: Polygons/Meshes/Models DarkAngel (0 replies) (2000-Oct-23)

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