VBGamer
Content
News
Tutorials
Articles
Reviews
Post
News
Games
Resources
Games List
Links
Files
Forum
Other
Link to us
News ticker
Coded In VB
Configure
Console
Name
Pass
Register
Forgot your Password?
RE: Frustrum Culling
Jack Hoxley
(6 replies, 0 views) (2000-Sep-6)
hmm, Can frustrum culling be used for visibilty checking - I'm looking into that for my game at the moment (visibility algorithms) Jack,
Up One Level
|
Back to Forum
RE: Frustrum Culling
Michael Braitmaier
(5 replies) (2000-Sep-6)
RE: Frustrum Culling
rolly
(4 replies) (2000-Sep-7)
RE: Frustrum Culling
Michael Braitmaier
(3 replies) (2000-Sep-7)
I tihnk I get it...
Jack Hoxley
(2 replies) (2000-Sep-7)
RE: I tihnk I get it...
Michael Braitmaier
(1 reply) (2000-Sep-7)
cheers;
Jack Hoxley
(0 replies) (2000-Sep-7)
Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.
There have been 241 visitors within the last 20 minutes