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RE: Frustrum Culling Jack Hoxley (6 replies, 0 views) (2000-Sep-6)
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hmm, Can frustrum culling be used for visibilty checking - I'm looking into that for my game at the moment (visibility algorithms) Jack,


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RE: Frustrum Culling Michael Braitmaier (5 replies) (2000-Sep-6)
RE: Frustrum Culling rolly (4 replies) (2000-Sep-7)
RE: Frustrum Culling Michael Braitmaier (3 replies) (2000-Sep-7)
I tihnk I get it... Jack Hoxley (2 replies) (2000-Sep-7)
RE: I tihnk I get it... Michael Braitmaier (1 reply) (2000-Sep-7)
cheers; Jack Hoxley (0 replies) (2000-Sep-7)

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