VBGamer |
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RE: I tihnk I get it... Michael Braitmaier (1 reply, 0 views) (2000-Sep-7) I am sorry that I can't offer you an algorithm, but I didn't implement view frustum culling myself. But at the moment I remember that OpenInventor from SGI has gone open source. It is a full scenegraph with source code. There you should find an view frustum culling algorithm. You can find the souirce code at www.sourceforge.net
Hope this helps
Michael
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