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RE: Frustrum Culling rolly (4 replies, 0 views) (2000-Sep-7)
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I intend to use it as a visibility check for the view frustum. I'm hoping for a significant performance boost 'cause I'll only be rendering whats actually going to be seen, rather then the entire world. Its mainly the maths behind this technique that I'm interested in, I could work it out my self. . . but I always end up finding the least efficient solution : ).


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RE: Frustrum Culling Michael Braitmaier (3 replies) (2000-Sep-7)
I tihnk I get it... Jack Hoxley (2 replies) (2000-Sep-7)
RE: I tihnk I get it... Michael Braitmaier (1 reply) (2000-Sep-7)
cheers; Jack Hoxley (0 replies) (2000-Sep-7)

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