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RE: Frustrum Culling rolly (4 replies, 0 views) (2000-Sep-7) I intend to use it as a visibility check for the view frustum. I'm hoping for a significant performance boost 'cause I'll only be rendering whats actually going to be seen, rather then the entire world. Its mainly the maths behind this technique that I'm interested in, I could work it out my self. . . but I always end up finding the least efficient solution : ).
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