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Shadows in D3D Jack Hoxley (8 replies, 0 views) (2000-Jun-25)
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hi, I've been planning a game that'll be written in Direct3D - Immediate mode, and will rely very heavily on lighting and shadows. The person who I was talking to said that there was no way built into D3D-IM to automate shadows. Is this true? I trust him, but I find it slightly hard to believe that MS would make us do all the shading calculations.... Could someone please verify that I have to write my own shadow stuff... Or (preferably) tell me where I can find some stuff on writing shadow code, or how to get D3D to do it for me... Many thanks, Jack.


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RE: Shadows in D3D Rag on a Stick (1 reply) (2000-Jun-26)
RE: Shadows in D3D Jack Hoxley (0 replies) (2000-Jun-26)
RE: Shadows in D3D Soop (3 replies) (2000-Jun-26)
motocross madness Carl (2 replies) (2000-Jun-26)
RE: motocross madness Jack Hoxley (0 replies) (2000-Jun-26)
RE: motocross madness tatsuo (0 replies) (2000-Jun-26)
RE: Shadows in D3D Noah Adler (1 reply) (2000-Jun-26)
RE: Shadows in D3D Jack Hoxley (0 replies) (2000-Jun-27)

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