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RE: Shadows in D3D Noah Adler (1 reply, 0 views) (2000-Jun-26)
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I thought someone certainly would have mentioned this already, but there is a very good article at http://www.gamasutra.com/features/19991115/bestimt_freitag_01.htm on using stencil buffers for real-time shadows in Direct3D. Also, I believe there are a couple examples in the C++ section of the SDK that could be worth checking out. HTH, Noah Adler


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RE: Shadows in D3D Jack Hoxley (0 replies) (2000-Jun-27)

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