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Errors in readme file - VBBR (0 replies, 1234 views) (2004-Oct-25)
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Just reading the readme now (bet I'm the only person in the world that will ever do this, but whatever) and found some errors: (most are just typos) In "Playing the game": The color of the laser should match the color of the laser I think it ought to be "The color of the target should match the color of the laser", right? In "How YALG works with colors": (just above the picture) If you have a whie beam (should be "If you have a white beam") In "Inventory": This numbers indicates the amount of mirrors... This should be either "This number" or "These numbers" In "YALG interface explanation": #2 shows the buttons to: Edit, Run, Turn on/off paint mode [space], Go to the main menu, delete items, and to show the save dialog, respectively in that order. That's redundant. "respectively" and "in that order" both mean the same thing. (if I'm not mistaken) In "Ingame objects": This is the colordoor. The lower bar indicates which color is needed to go through the door. IF the color matches, all beams hitting this door will continue Not sure if it's supposed to have both letters in uppercase. This is the teleporter which will teleport the laserbeams that hit this object to the destinatiot object having the same color . This should be "destination". In "Map editting": Rotate objects clockwise with a right-click. Rotate them counter-clock-wise by holding the shift key and right clickin on the object. This should be "clicking". Rotate them counter-clock-wise by holding the shift key and right clickin on the object. Inventory The inventory is the place where the player will drag mirrors from... This should be a title, so it needs a line break or two.


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