sdw
Warrior
USA
160 Posts |
Posted - Sep 16 2004 : 5:26:48 PM
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lol, so was I. Now you're making me look silly by having my quotes reference a post that doesn't exist :\
Also, what I meant by "STOP SHOUTING AT ME" is that everyone feels the need to capitalize the letters in my name, so it looks like they're shouting at me. (Another joke :))
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sdw
Warrior
USA
160 Posts |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Sep 16 2004 : 5:34:56 PM
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I would speak it "sdw" but as everyone was saying "SDW" anyway... It also bothers me a little when others call me "vbbr", in small letters. |
Whatever. Who knows... |
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Sep 16 2004 : 5:49:58 PM
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Am I going to have to lock this topic? |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Sep 16 2004 : 5:55:09 PM
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No, who could say this is going completely off-topic?
(...that's irony)
But seriously, this topic is really becoming a mess. |
Whatever. Who knows... |
Edited by - VBBR on Sep 16 2004 6:02:07 PM |
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sdw
Warrior
USA
160 Posts |
Posted - Sep 16 2004 : 6:05:23 PM
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At least the topic is making people somewhat active. If you lock it wouldn't it mean less activity?
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Excaliber
Squire
USA
28 Posts |
Posted - Sep 16 2004 : 7:05:21 PM
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Heh, this is quite true. And who says flame wars aren't good? :)
sdw: Not sure about the techdemo, to tell you the truth. Everyone I've talked to says it runs fine on their comp, as does on mine (we all have different ranges of computers, from great to crap). Odd. |
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Iodiplin
Knave
USA
67 Posts |
Posted - Sep 16 2004 : 10:30:21 PM
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I remember some demos working on my comp but one specifically gave me an FPS of 1. Yeah, 1. I can't remember what demo it was, but it was more advanced (fully 3D, lighting, guy walking around in a fenced in area).
I think TV looks pretty good. However, I already basically wrote my 2D ONLY wrapper so I'll stick with that. Besides, I like it when engines log way too much, and mine does. hehe.
I think I'm done with this topic. |
Environment Makes All the Difference. |
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BYTE-Smasher
Neophyte
2 Posts |
Posted - Jan 13 2005 : 09:30:24 AM
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quote: Originally posted by sdw
Instead of taking time to learn someone else's wrapper you could take time to learn the API yourself, which will benefit you most. After you've learned the api you can do anything you could do with the wrapper, only more. If learning how to use DirectX is too difficult, then maybe making games isn't the thing for you. IMO wrappers limit what you're able to do with your game.
I disagree completely. I've been using TrueVision3D for some time now, and I do so by coice. It may not have every single little functionality that directx does, but it's got 90% of it. And there's something you need to do that TV3D doesn't have the ability to do, you can always use the DirectxInternals interface that allows you to access all of the internal directx objects.
The reason I use a wrapper is simple: What takes 1000 lines of code in pure directx takes 100 lines of code in TV3D... this means that my development cycle is much faster than that of someone using pure directx. I've got more time to spend on gameplay/graphics/storyline/program stabiliy/whatever(IE: I can make BETTER games).... this is more important to me than being an "elite purist"...
If that wasn't enough as it is, TV3D 6.5, the new version of the engine, which is now in beta, has a plethora of features that directx DOESN'T offer, such as a VERY powerful physics engine, an MMO level networking engine... in fact, here are some (just some) of the features:
Automatic managed lighting System Fast Terrain Rendering System with quadtree Landscape LOD Octree maps Depth of Field Volumetric lights Offset, Tangent-Space, and Object-Space Bumpmapping support Highpoly normalmap support on lowpoly models Advanced ray collision detection for accurate collisions Skeleton-based, Keyframe-based, or Morph-based animations Attach child meshes to bones Animate via custom bone rotations
Physics Integrated directly into the TV3D Engine for ease of use -Build rigid bodies with primitives including sphere, box, cylinder, cone, and (yes) Convex Hull -Simple and easy ragdoll and rigid body physics support -Complete and automated collision support -It's FAST
Network Engine: -Optimized for real-time game networking -Client/Server, or Peer-to-Peer support -Reliable and Unreliable UDP Socket support -Automated ping function with lag detection -Integrated bandwidth throttling -Optional bandwidth limits for hosts and clients -Multiple packet channels -Lightweight yet powerful, without DirectPlay overhead
In fact, before you bash it, why don't you try it out SDW? You can download and try the 6.2 version for free... I'd like to hear what you think after trying it... Here. I'll even give you the link: http://truevision3d.com (Don't click this link! you will be forever tainted! NOOOOOOOOOOOO!!!!!!) |
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BYTE-Smasher
Neophyte
2 Posts |
Posted - Jan 13 2005 : 09:46:28 AM
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Whoops... didn't realise this was a 4 page topic when i posted... :s.... and, as a side note, TV3D is also great for hobbyists... considering the fact that its free to download and use... you just have to put up with the logo in the corner of the screen...
and, as a re-iteration, I just don't see the point in spending all my time hacking out directx code when I can do it so much quicker in tv3d... it just doesn't make sense to me... sdw still hasn't answered why taking 10 times longer to code your games is better.... |
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SuperDre
Neophyte
Netherlands
1 Posts |
Posted - Mar 14 2005 : 05:10:13 AM
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But how about the original post? Is there a wrapper for OGRE or has anyone used OGRE with VB? |
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