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Michael_P2234
Neophyte

1 Posts

Posted - Jun 08 2006 :  8:50:13 PM  Show Profile  Reply with Quote
I've recently just read and used the DirectDraw tutorial on this site at

http://www.vbgamer.com/tutorial.asp?ndx=44

My only problem is that it didn't show how to implement movement of the sprite, possibly because it is another topic -- DirectInput. So, my question is there a simple, straight-to-the-point tutorial, or example of using DirectInput to check for KeyBoard input and move a sprite drawn by DirectDraw?

P.S. I use Visual Basic 2005 Express Edition

"Ya bunch of dummies!"
~Coach Tyler, The Man

Edited by - Michael_P2234 on Jun 08 2006 9:00:43 PM

Lachlan87
Moderator

USA
160 Posts

Posted - Jun 09 2006 :  12:10:17 PM  Show Profile  Reply with Quote
I don't currently have time to write up a tutorial myself, but there are two tutorials on the Game Programming Wiki you might want to check out:

http://gpwiki.org/index.php/DirectX:DirectInput:Tutorials:VBNET:DX9:Keyboard_Handling

http://gpwiki.org/index.php/DirectX:DirectInput:Tutorials:VBNET:DX9:Keyboard_Handling_Immediate

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