cbx
Swordmaster
Canada
296 Posts |
Posted - Nov 25 2004 : 11:17:35 PM
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Can anyone describe the purpose and use that the fallowing flags have in D3D9?
Direct3D.TextureOperation.BumpEnvironmentMapLuminance Direct3D.TextureOperation.BumpEnvironmentMap
... can they be used to perform bump mapping?, or are they only used solely for doing bump mapped environment mapping? |
Created by: X http://www.createdbyx.com/ |
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