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cjb0087
Knave

Australia
76 Posts

Posted - Jul 22 2004 :  07:01:02 AM  Show Profile  Visit cjb0087's Homepage  Reply with Quote
so much for great testers :D


www.bugsplat.tk
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Almar
Moderator

Netherlands
192 Posts

Posted - Sep 10 2004 :  11:50:39 AM  Show Profile  Visit Almar's Homepage  Send Almar an ICQ Message  Reply with Quote
*kick* :)

VBBR, Can you maybe give me a completed version of your map Exchange? I can't figureout how to make it work :P.

Also, I'm in need of some more maps. I made some more now, and I need about 5-6 more. so if anyone can help me on that :). This weekend I want to finish YALG.

http://www.persistentrealities.com/files/YALGSetup.exe

is the latest installer :)

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Iodiplin
Knave

USA
67 Posts

Posted - Sep 10 2004 :  3:33:26 PM  Show Profile  Reply with Quote
Smaller resolutions look fine in mine (though a little hard to see). The music won't play though. I did listen to the music however and it sounds pretty professional, for a game. Did you write it?

Good work. I downloaded an earlier version of this and couldn't get anything to work (the help didn't fade the background so I couldn't read anything). This version is much better and fun!

Environment Makes All the Difference.
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VBBR
Moderator

Brazil
617 Posts

Posted - Sep 10 2004 :  4:04:51 PM  Show Profile  Reply with Quote
I should work further on that map to make it entirely decent, and not only a quarter of it

Then I'll post here the final version... with the solution

Whatever. Who knows...
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Almar
Moderator

Netherlands
192 Posts

Posted - Sep 11 2004 :  04:04:42 AM  Show Profile  Visit Almar's Homepage  Send Almar an ICQ Message  Reply with Quote
quote:
Originally posted by Iodiplin
<br>Smaller resolutions look fine in mine (though a little hard to see). The music won't play though. I did listen to the music however and it sounds pretty professional, for a game. Did you write it?

Good work. I downloaded an earlier version of this and couldn't get anything to work (the help didn't fade the background so I couldn't read anything). This version is much better and fun!



I think there's a reason for that. VBOGG is a great dll. But, like with sublcassing, it suffers from problems if you abruptly end your program (using the stop button in VB, for example). I got so tired of that, that I made an conditional compilation, something like:

#if ogg = 1 then
sub Playmusic
end sub
#end if

this will only compile the music playing code, if I set the conditional compile variable "ogg" to 1. I often forget to put it back to 1 if I compile YALG for a installation :).

Also, the music is from www.bluetonicworld.com www.besonic.com/BeSonic/User/0,4675,g0r0l0t0o0i13146,FF.html" target="_blank">http://www.besonic.com/BeSonic/User/0,4675,g0r0l0t0o0i13146,FF.html . (Yes, I've asked the guy who made the music :))

edit: the url above messes up, strange :)

Edited by - Almar on Sep 11 2004 04:06:52 AM
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VBBR
Moderator

Brazil
617 Posts

Posted - Sep 11 2004 :  08:57:25 AM  Show Profile  Reply with Quote
Hey Almar, I suppose in this version the mirrors that come placed in the map are fixed? That would change my level a bit.


Whatever. Who knows...
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Almar
Moderator

Netherlands
192 Posts

Posted - Sep 11 2004 :  10:49:14 AM  Show Profile  Visit Almar's Homepage  Send Almar an ICQ Message  Reply with Quote
Yes, maps that are placed already in the map - using the editor - are unmovable during gameplay.
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Iodiplin
Knave

USA
67 Posts

Posted - Sep 11 2004 :  3:16:07 PM  Show Profile  Reply with Quote
Yeah. I've found the best way to make a map (this, I'm sure is already common knowledge) is to design it WITH all the mirrors, etc. and then just remove them before the final save. So then it's like a puzzle, just a lot cooler.

Environment Makes All the Difference.
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Almar
Moderator

Netherlands
192 Posts

Posted - Sep 11 2004 :  3:34:24 PM  Show Profile  Visit Almar's Homepage  Send Almar an ICQ Message  Reply with Quote
Exactly what I do.

I design the map, with mirrors. Count all the mirrors and add them to the inventory. Save under "map name - done". Then delete the mirrors and count them another time as I delete them (last check). Then save it under "map name"

the completed one allows me to check it really is finishable :)
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