cjb0087
Knave
Australia
76 Posts |
Posted - Jul 22 2004 : 07:01:02 AM
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so much for great testers :D
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www.bugsplat.tk |
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Almar
Moderator
Netherlands
192 Posts |
Posted - Sep 10 2004 : 11:50:39 AM
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*kick* :)
VBBR, Can you maybe give me a completed version of your map Exchange? I can't figureout how to make it work :P.
Also, I'm in need of some more maps. I made some more now, and I need about 5-6 more. so if anyone can help me on that :). This weekend I want to finish YALG.
http://www.persistentrealities.com/files/YALGSetup.exe
is the latest installer :)
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Iodiplin
Knave
USA
67 Posts |
Posted - Sep 10 2004 : 3:33:26 PM
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Smaller resolutions look fine in mine (though a little hard to see). The music won't play though. I did listen to the music however and it sounds pretty professional, for a game. Did you write it?
Good work. I downloaded an earlier version of this and couldn't get anything to work (the help didn't fade the background so I couldn't read anything). This version is much better and fun! |
Environment Makes All the Difference. |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Sep 10 2004 : 4:04:51 PM
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I should work further on that map to make it entirely decent, and not only a quarter of it
Then I'll post here the final version... with the solution |
Whatever. Who knows... |
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Almar
Moderator
Netherlands
192 Posts |
Posted - Sep 11 2004 : 04:04:42 AM
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quote: Originally posted by Iodiplin <br>Smaller resolutions look fine in mine (though a little hard to see). The music won't play though. I did listen to the music however and it sounds pretty professional, for a game. Did you write it?
Good work. I downloaded an earlier version of this and couldn't get anything to work (the help didn't fade the background so I couldn't read anything). This version is much better and fun!
I think there's a reason for that. VBOGG is a great dll. But, like with sublcassing, it suffers from problems if you abruptly end your program (using the stop button in VB, for example). I got so tired of that, that I made an conditional compilation, something like:
#if ogg = 1 then sub Playmusic end sub #end if
this will only compile the music playing code, if I set the conditional compile variable "ogg" to 1. I often forget to put it back to 1 if I compile YALG for a installation :).
Also, the music is from www.bluetonicworld.com www.besonic.com/BeSonic/User/0,4675,g0r0l0t0o0i13146,FF.html" target="_blank">http://www.besonic.com/BeSonic/User/0,4675,g0r0l0t0o0i13146,FF.html . (Yes, I've asked the guy who made the music :))
edit: the url above messes up, strange :) |
Edited by - Almar on Sep 11 2004 04:06:52 AM |
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VBBR
Moderator
Brazil
617 Posts |
Posted - Sep 11 2004 : 08:57:25 AM
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Hey Almar, I suppose in this version the mirrors that come placed in the map are fixed? That would change my level a bit.
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Whatever. Who knows... |
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Almar
Moderator
Netherlands
192 Posts |
Posted - Sep 11 2004 : 10:49:14 AM
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Yes, maps that are placed already in the map - using the editor - are unmovable during gameplay.
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Iodiplin
Knave
USA
67 Posts |
Posted - Sep 11 2004 : 3:16:07 PM
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Yeah. I've found the best way to make a map (this, I'm sure is already common knowledge) is to design it WITH all the mirrors, etc. and then just remove them before the final save. So then it's like a puzzle, just a lot cooler. |
Environment Makes All the Difference. |
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Almar
Moderator
Netherlands
192 Posts |
Posted - Sep 11 2004 : 3:34:24 PM
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Exactly what I do.
I design the map, with mirrors. Count all the mirrors and add them to the inventory. Save under "map name - done". Then delete the mirrors and count them another time as I delete them (last check). Then save it under "map name"
the completed one allows me to check it really is finishable :)
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