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VBBR
Moderator

Brazil
617 Posts

Posted - May 24 2004 :  1:34:07 PM  Show Profile  Reply with Quote
Collision detection - hard depending on the complexity you want. Take it down to a top-down view and you have collisions in 2D.
Visibility determination - the engine I use does that for me
AI - See "collision detection"
Physics - in 1D: easy / in 2D: hard / in 3D: as hard as 2D + just some more variables in the functions.

See? Not that hard. In the end, it's hard to make a good game, no matter how many dimensions you use.


Whatever. Who knows...
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masterbooda
Swordmaster

277 Posts

Posted - May 24 2004 :  5:03:19 PM  Show Profile  Visit masterbooda's Homepage  Reply with Quote
I agree, all 3d is, is one more dimension, collision detection is the same concept. The makings of a game are not necessarly programming, but the Concepts itself. Graphics, are not important, if your player is sucked into that game, and loses time while playing it. And even after completing it they decide to play it again. This is what makes a good game, its just that 3d gives a false sense of hope, when the player plays, it because of the awe of 3d, and the feeling of being more in control.

DaBooda out...

DaBooda Team is back: http://dabooda.789mb.com/
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Eric Coleman
Gladiator

USA
811 Posts

Posted - May 24 2004 :  8:06:39 PM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
I still prefer Sid Meier's Cilvilization and Starcraft over any 3D game.
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Sr. Guapo
Swordmaster

USA
272 Posts

Posted - May 24 2004 :  10:35:05 PM  Show Profile  Reply with Quote
I do like 2D games, usually because alot more effort is put into them. It is hard to woo customers with "amazing" 2D graphics anymore, so effort has to be placed somewhere else - i.e. story, Multiplayer, addicting, etc.
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VBBR
Moderator

Brazil
617 Posts

Posted - May 28 2004 :  6:15:00 PM  Show Profile  Reply with Quote
Even better if a 3D game has all these good aspects but in some way I have to agree with Eric.

Whatever. Who knows...
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