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Eric Coleman
Gladiator

USA
811 Posts

Posted - Apr 03 2004 :  2:41:18 PM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
Nothing attracts a crowd like a crowd.

VBBR, you're right, this forum is pretty dead. Then again, developing games in VB isn't exactly all that popular

I had considered adding a recent posts section on the main page, but I couldn't figure out where to put it so that it would be easy to see. I hoped that after I added the tutorials section that people would be more interested in providing some new content since most of the other vb websites are dead. Lucky's website hasn't been updated in ages, and Directx4VB's directx 9 "tutorial" is pretty much a rehash of the SDK, especially considering it was written when directx 9 was in beta. And it only covers graphics.

A busy message board would be nice, but I think to get to that point we need people willing to write tutorials and submit content. And for the record, I have been working on a tutorial that is a technical explantion of vectors and matrices. The matrix explantion is taking a while to write, and I only work on it when I have free time, which isn't that often.

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Spodi
Warrior

USA
142 Posts

Posted - Apr 03 2004 :  2:47:03 PM  Show Profile  Visit Spodi's Homepage  Send Spodi an AOL message  Click to see Spodi's MSN Messenger address  Send Spodi a Yahoo! Message  Reply with Quote
But Eric, remember, Lucky's VB and DX4VB, look how much publicity they get. I always see links to it on VBForum, which is the most active VB forum like... ever. So, lets get those spam bots out! =P

vbGORE
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VBBR
Moderator

Brazil
617 Posts

Posted - Apr 03 2004 :  2:53:45 PM  Show Profile  Reply with Quote
I'm willing to make some tutorials or whatever to give VBGamer a boost. Just give an idea of what to make.

The main objective of this site, in my opinion, is to show that games in VB can be done AND compettitive. To take away that common sense of 'VB programmers are newbies' or 'c++ is the right language'. VB is a great programming language and I think this site is proving it.
(Did I write compettitive right???)

And if the forum is somewhat dead, it's for no-one than us to revive it. This forum has the potential to grow a lot.
(BTW, where I live there are some great local games, commercial, that are programmed in blitz basic. I think VB can make even better games.)

Whatever. Who knows...
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VBBR
Moderator

Brazil
617 Posts

Posted - Apr 03 2004 :  2:56:44 PM  Show Profile  Reply with Quote
Hum, Eric, if you don't know where to put it, take a look at www.revolution3d.net and see how they made it. I think that style is great. They give a little more emphasys to the Forum than to the news itself. (As the forum is a lot more active)

(Did I write emphasys right???)

And BTW, I made a little tutorial for the rev3d forum about calculating window borders that could be useful here. Take a look at www.revolution3d.de/postNuke/modules.php?op=modload&name=phpBB2&file=viewtopic&t=1361&sid=38a8db2cd16bd0b2948af693e909a67d" target="_blank">http://www.revolution3d.de/postNuke/modules.php?op=modload&name=phpBB2&file=viewtopic&t=1361&sid=38a8db2cd16bd0b2948af693e909a67d and say what you think of it. I can adapt it easily for VBGamer.

Whatever. Who knows...

Edited by - VBBR on Apr 03 2004 3:17:13 PM
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Eric Coleman
Gladiator

USA
811 Posts

Posted - Apr 03 2004 :  9:39:55 PM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
Since this is primarly a news website, I don't want the forum to have more precedence.

The reason you see links to Lucky's or DX4VB is because they do have lots of content, even if its not updated anymore.

If you want to help out at VBGamer, here is a list of things that need to be worked on.


  • Tutorials - A tutorial shows how to do certain things related to game programming by either explaining it in regular English so its not overly technical and/or by code examples.

  • Articles - Not related to programming, but games in general, such as game design, ideas, content creation, etc.

  • Files - Got any cool utilities or programs that would be usefull to other game programmers? It can be extra helpful if source code is provided, but its not necessary.

  • Reviews - If you have a thing for writing, then we could always use more help in writing reviews of completed video games. Check out the Big Huge Games List for games that need to be reviewed.

  • ASP coding - Are you any good with ASP? If so, then I could always use your help with adding more functionality and features to the website.

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Spodi
Warrior

USA
142 Posts

Posted - Apr 03 2004 :  10:52:30 PM  Show Profile  Visit Spodi's Homepage  Send Spodi an AOL message  Click to see Spodi's MSN Messenger address  Send Spodi a Yahoo! Message  Reply with Quote
I believe more little competitions will also increase the publicity of the page since people will be telling their friends like, "Oh, go to VBgamer and vote for my game!". :)


vbGORE
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VBBR
Moderator

Brazil
617 Posts

Posted - Apr 04 2004 :  07:16:45 AM  Show Profile  Reply with Quote
quote:
I believe more little competitions will also increase the publicity of the page since people will be telling their friends like, "Oh, go to VBgamer and vote for my game!". :)

Yeah, I think...

quote:
And BTW, I made a little tutorial for the rev3d forum about calculating window borders that could be useful here. Take a look at http://www.revolution3d.de/postNuke/modules.php?op=modload&name=phpBB2&file=viewtopic&t=1361&sid=38a8db2cd16bd0b2948af693e909a67d and say what you think of it. I can adapt it easily for VBGamer.

Hey Eric, see if this can be turned into a tutorial for VBGamer...

About the items you said above:
- Tutorials - I can help here if you have an idea for the subject. I'm really bad on having ideas.
- Articles - I'm not very good at writing, but maybe sometime I could write one.
- Files - I could search for some in the web or even write one if it doesn't exist.
- Reviews - See Articles.
- ASP coding - Sorry, I'm afraid I can't help you there.

Whatever. Who knows...

Edited by - VBBR on Apr 04 2004 07:20:53 AM
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Eric Coleman
Gladiator

USA
811 Posts

Posted - Apr 04 2004 :  10:31:55 AM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
Voting competitions won't happen anymore. That's off topic so I'll just ignore that.

As for that post on border widths, I guess its only usefull if you're using some sort of wrapper that screws up the mouse coordinates. So I can't say that it would be something usefull considering most people either use the form's mouse events or use direct input.

As for tutorials, what is your education level? Do you know Algebra, Calculus, Diff. Eq.?
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VBBR
Moderator

Brazil
617 Posts

Posted - Apr 04 2004 :  11:17:38 AM  Show Profile  Reply with Quote
Hum, I think at least that the resizing code would be useful. (The RisizeClient function).

For the the education level... Hum, tell me more specifically. I'm reasonably good at maths, at least.
I think something about middle school maths... And I consider myself an intermediate-advanced VB programmer. The only thing I don't use in VB are databases (that I consider personally a waste because I probably wouldn't use them)

Whatever. Who knows...
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Eric Coleman
Gladiator

USA
811 Posts

Posted - Apr 04 2004 :  1:23:06 PM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
If you haven't taken any math courses that had names like Algebra or Calculus, then that makes tutorial ideas a bit complicated.
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VBBR
Moderator

Brazil
617 Posts

Posted - Apr 04 2004 :  1:49:27 PM  Show Profile  Reply with Quote
Hum, I don't know what's the corresponding content of these courses in plain english, if you please post here what exactly do I need... And adding to this, my native language isn't english so I don't know the literal corresponding of these courses' names neither.
(I mean, I know the literal translation but not the real name of the course)

But you just post here an idea and I will tell you if I know what you're talking about, or if I can't understand a thing.

Whatever. Who knows...

Edited by - VBBR on Apr 04 2004 1:51:02 PM
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Lachlan87
Moderator

USA
160 Posts

Posted - Apr 04 2004 :  8:02:42 PM  Show Profile  Reply with Quote
About reviews . . .

Are we supposed to ask the game creators before reviewing, or do we just make an effort not to be offensive? I've occasionally toyed with the idea of reviewing some games, but I tend to be a bit harsh I think.
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sdw
Warrior

USA
160 Posts

Posted - Apr 04 2004 :  8:21:22 PM  Show Profile  Visit sdw's Homepage  Click to see sdw's MSN Messenger address  Reply with Quote
I'd like to make a few reviews myself, but I don't know who I'd piss off in the process.
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Eric Coleman
Gladiator

USA
811 Posts

Posted - Apr 04 2004 :  8:32:31 PM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
VBBR, you're really good with English, so I assumed that it was your native language. I even assumed that you were either Canadian or from the U.S., so sorry if that offends you! It is not easy to describe math, especially if it something you've never learned. I guess I'll just have an example, Which of these are you able to solve?
  • Find X, (5X-3)(x+4)=34
  • Calculate f ' ' if f(x) = sin(x) + ln(x) + x^-3
  • compute x,y values for an equation of the form dy/dx + p(x)y = q(x)


Lachlan, you don't have to ask before reviewing. You don't have to make an effort not to be offensive either, but considering that the people that make the games don't have $10000000 dollar budgets and teams of artists, musicians, producers, marketing agensts, etc, what you see in the list is still pretty good. Do you have any games on that list?
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VBBR
Moderator

Brazil
617 Posts

Posted - Apr 04 2004 :  8:35:07 PM  Show Profile  Reply with Quote
Since this thread is a little full, we could open up some others like "ideas for tutorials" or "games to be reviewed" or something like that, or a lot of off-topic subjects will appear here.

But the questions left open (mine exactly) may still be answered here...
[EDIT] Eric, the answers for your questions came up on page three.

Whatever. Who knows...

Edited by - VBBR on Apr 04 2004 8:54:48 PM
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