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 So what is everyone working on?

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T O P I C    R E V I E W
Peter Posted - Feb 15 2003 : 2:15:04 PM
Seems a good question to ask with the new forum in place and news on the front page drying up

What projects is everyone currently busy with?

As for the past year, I'm busy with Alpha 7, although recently I've been working on a small game at school for a project. I guess its better then math class
15   L A T E S T    R E P L I E S    (Newest First)
Richard Posted - May 19 2003 : 08:47:03 AM
well, i'm just the artist.. but;
according to tristan, the pathfinding / AI is much easier to write in c++ , plus C++ is much faster than vb.. (note: faster with AI, not with graphics, thats basicly the same on both platforms)
anyway, we first came up with the idea to write the AI code in vc++ and use it as a plugin in vb, but Tristan had to write so much extra (graphical)code in c++ to test the AI, it was really stupid the just throw that away and only use the AI code as a plugin in VB, so the decision was made to drop the vb version and continue the production in vc++... so.. that's why.. ;)
for the really technical stuff about this you should ask Tristan..(i'm just a stupid artist :)



Peter Posted - May 17 2003 : 9:56:42 PM
Just a question, why the switch to VC++? VB is more than enough to handle isometric graphics.

Is it just more familiariality with the language or better avaiability of tools/libraries/help?
Richard Posted - May 16 2003 : 3:27:08 PM
the screenshots ur seening are from the visual basic version :)
maybe when the c++ version will be released, we also will release the vb version.. (and source)
Eric Coleman Posted - May 16 2003 : 11:18:41 AM
Screenshots of that game still amaze me. Its too bad we didn't get to see the VB version of the game in action.
Richard Posted - May 16 2003 : 07:43:59 AM
Tristan and i are still working on the wildwest...
we started this project back in 2000.. everything was created in visual basic/directx, but a half year ago we decided to re-write the game in vc++.. so its not really a vb game anymore.. sorry… well, were still using vb tools (tools / map editor ) :)

to give u a small preview:




we still got a long way to go before the game is completed, but hell, its just a fun-projects so we got all the time in the world ;)

i'm also working (as a 3d artist) on a ps2 exclusive title for sony europe at lostboys games.. (can't give u any information (nda.. sorry)..
check ECTS this year.. (and E3 (next year ;)..

oh. before i forget, the website for the wildwest (not the really old one (http://www.thewildwest.tmfweb.nl/) ,but the new one (no link yet) will hopefully be online in the coming month (lol , i keep saying that for the last 2 years ;)...
ill give you the link as soon as it is online..

Richard [artist -the wildwest)
Bonez2044 Posted - May 12 2003 : 01:59:12 AM
Im workin on a game thats going well all i need to do for now is get the magic to work.
Eric Coleman Posted - Apr 23 2003 : 12:56:46 PM
All these projects sound really cool. I hope to see some screenshots soon.
BlackTiger Posted - Apr 22 2003 : 4:46:19 PM
Cool forum people

I'm currently working on a remake of a simple tankgame called tunneler. I'm using DirectDraw. I want to make it multiplayer on later stage.
SpacePuppy Posted - Apr 18 2003 : 6:17:16 PM
Im currently making a simple space trading game :) and trying to set up a smal gaming community.......Wich is not going to well due my lasyness =)-/<
cbx Posted - Mar 31 2003 : 03:29:45 AM
I am currently working on 3 projects actively. As well as an infinite number of others that I have either dropped or put on hold.

Active projects
1: DX9Tools. I am currently working on DX9Tools Release 4.
2: CommonCBX.NET. I am currently working on CommonCBX.NET Release 3.
3: GameTools.NET I am currently working on GameTools.NET Release 2.

All three libraries are written in vb.net.

For more info on these projects goto my web site at www.createdbyx.com and select the development section.

It is my hope that after these libraries are a little bit further advanced, creating software like games will be a non issue. I am already starting to see the possibilities and payoffs of these libraries.

Also if anyone asks I am always willing to provide current code snapshots of any the code that I am currently writing. For example even though DX9Tools release 4 is not officially released yet I will and have provided it to people who have asked for it.

And yes I know the website for these libraries is lame.
Excaliber Posted - Mar 10 2003 : 2:15:41 PM
www.winsockvb.com
Meanstreak Posted - Mar 10 2003 : 12:39:40 AM
hey all,

i'm quite new here, but i was wondering if any of y'all can direct me to books/sites where i can learn how to use tcp/ip in vb cuz i luv my network :) or maybe even any vb gaming tutorials kinda things -- thx.

Meanstreak
Excaliber Posted - Mar 02 2003 : 07:25:43 AM
Nevermind, my newest project has changed. Very secretive...very interesting. I'll get the very very very very first client/sever done soon so show off (which will contain only chat) :)
Almar Posted - Mar 02 2003 : 03:45:44 AM
YALG (will be online tonight I think :P) and my own Unreal Tournament movie... which is coming forward so nicely... I love the credits scene, which involves my own map and Unreal Movie studios cool interpolated camera movement :D
Shannara Posted - Feb 18 2003 : 5:08:27 PM
Hmm ...

Sold Mirage Online, a game I've been working on since December 27, 2001. Sold Player Worlds, first release of that was in March 2002. Both of those were sold almost 2 weeks ago. Took some time off, and then started working on Roonz.

It’s hard as heck to get communications working properly between a VB6 client and a VB.NET server. Especially when the DotNet encryption classes are buggy (Ended up having to write my own vb.net translation from vb6 source).

Anyhow, I am currently working on Angel.Net (scripting engine) for the server side, then I get to get on with the content :) Did you know, that there is hardly any documentation for vb.net in the dotnet docs? Bleh, theres like NONE for VSA.NET, figures.. it’s all trial and error now….

Other then that, *shrugs*.

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