Peter
Administrator
Canada
67 Posts |
Posted - Feb 15 2003 : 2:15:04 PM
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Seems a good question to ask with the new forum in place and news on the front page drying up
What projects is everyone currently busy with?
As for the past year, I'm busy with Alpha 7, although recently I've been working on a small game at school for a project. I guess its better then math class |
Talos Studios - VoodooVB - VB Gamer
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Eric Coleman
Gladiator
USA
811 Posts |
Posted - Feb 15 2003 : 8:20:00 PM
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Lets see... I've been spending most of my time creating some pan/tilt/zoom software to control cameras. I've been adding features and squashing bug after bug I'm selling the software on ebay, yay! I've also been messing around with parallax scrolling with the Biohazard core, but I haven't been able to figure out how to accomplish it properly. I haven't done too much with Gladiator. The last I've done was coding some stuff for plug-in architecture and some work on the Gladiator PDK. That's all I've done recently. Oh, I almost forgot, I've integrated a forum with vbgamer, you should check it out! http://vbgamer.strategon.com/
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Rag on a Stick
Neophyte
Australia
9 Posts |
Posted - Feb 15 2003 : 9:50:25 PM
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I've been working on Emoticon some more recently... it has had some fairly serious changes in the way it is played... but I really like the way it plays right now and I'm hoping to get it finished before March (unlikely, but I'm trying). In any case, I'm hoping to get some sort of release out soon. |
Trying is the first step towards failure |
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Amrazek
Squire
40 Posts |
Posted - Feb 15 2003 : 11:48:50 PM
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I've begun work on a World War II RTS game. Currently, I'm working on the engine for it (used the BioHazard engine, but it's now unrecognizable; I've added many features ) and am nearly done. So far, I'm trying not to think about how complicated it's going to get when I start on the game itself... It goes from to real fast that way |
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Brykovian
Bryk the Cheese Slayer!
USA
58 Posts |
Posted - Feb 16 2003 : 09:02:50 AM
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Hmmmm ... I find myself on multiple projects again, but they should sort themselves out into a nice queue eventually. In no particular order:
I think that's it for now ...
-Bryk
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www.mwgames.com |
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Krisc
Knave
69 Posts |
Posted - Feb 16 2003 : 5:12:50 PM
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I am currently working on Galactic Wars 2, I am thinking about redoing it in Direct3D instead of DirectDraw...It uses DirectX9 and won't be out until DirectX9 is more widely used... |
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The Hawk
Neophyte
2 Posts |
Posted - Feb 16 2003 : 11:24:36 PM
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I will be working on Dark Realms for another month or so, after that I will be starting full-tilt on a new project that I CANNOT reveal yet... I hope to have most of it done by christmas so I can steal at least one of those titles :) The only reason I don't start on it now is that I am currently experimenting with DirectDraw and, needless to say, am running into many conflicts with my current way of thinking. Once I get that sorted out you can expect some more info on the game (which will be multiplayer, and very, very addictive) 8-)
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Eddo
Neophyte
1 Posts |
Posted - Feb 17 2003 : 03:52:57 AM
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Hey all, nice forum
Still working on The 2shockeD Project (hmm, we really need a name for the game lol, any suggestions? ) We have a few publishers interested in our game, so we're really gonna try to have this game published. We're finishing a demo for them right now, but it will also be downloadable, for the ones interested. |
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Excaliber
Squire
USA
28 Posts |
Posted - Feb 17 2003 : 1:19:03 PM
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Heh, I'm working on a Pong clone (named Ping) that features alot of cool stuff and will be network playable, all done in DX8. Im mainly trying to learn DX8.
Also, I'm pretty new here, so Hi. |
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Brykovian
Bryk the Cheese Slayer!
USA
58 Posts |
Posted - Feb 17 2003 : 9:01:18 PM
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quote: Originally posted by Excaliber
Also, I'm pretty new here, so Hi.
Hello, Excaliber, nice to meet you.
-Bryk |
www.mwgames.com |
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Excaliber
Squire
USA
28 Posts |
Posted - Feb 18 2003 : 11:38:03 AM
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Nice to meet you too. :) |
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Shannara
Neophyte
3 Posts |
Posted - Feb 18 2003 : 5:08:27 PM
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Hmm ...
Sold Mirage Online, a game I've been working on since December 27, 2001. Sold Player Worlds, first release of that was in March 2002. Both of those were sold almost 2 weeks ago. Took some time off, and then started working on Roonz.
It’s hard as heck to get communications working properly between a VB6 client and a VB.NET server. Especially when the DotNet encryption classes are buggy (Ended up having to write my own vb.net translation from vb6 source).
Anyhow, I am currently working on Angel.Net (scripting engine) for the server side, then I get to get on with the content :) Did you know, that there is hardly any documentation for vb.net in the dotnet docs? Bleh, theres like NONE for VSA.NET, figures.. it’s all trial and error now….
Other then that, *shrugs*.
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Almar
Moderator
Netherlands
192 Posts |
Posted - Mar 02 2003 : 03:45:44 AM
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YALG (will be online tonight I think :P) and my own Unreal Tournament movie... which is coming forward so nicely... I love the credits scene, which involves my own map and Unreal Movie studios cool interpolated camera movement :D |
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Excaliber
Squire
USA
28 Posts |
Posted - Mar 02 2003 : 07:25:43 AM
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Nevermind, my newest project has changed. Very secretive...very interesting. I'll get the very very very very first client/sever done soon so show off (which will contain only chat) :) |
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Meanstreak
Neophyte
1 Posts |
Posted - Mar 10 2003 : 12:39:40 AM
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hey all,
i'm quite new here, but i was wondering if any of y'all can direct me to books/sites where i can learn how to use tcp/ip in vb cuz i luv my network :) or maybe even any vb gaming tutorials kinda things -- thx.
Meanstreak |
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Excaliber
Squire
USA
28 Posts |
Posted - Mar 10 2003 : 2:15:41 PM
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www.winsockvb.com |
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