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                | Michael_P2234 | Posted - Jun 08 2006 : 8:50:13 PM I've recently just read and used the DirectDraw tutorial on this site at
 
 http://www.vbgamer.com/tutorial.asp?ndx=44
 
 My only problem is that it didn't show how to implement movement of the sprite, possibly because it is another topic -- DirectInput.  So, my question is there a simple, straight-to-the-point tutorial, or example of using DirectInput to check for KeyBoard input and move a sprite drawn by DirectDraw?
 
 P.S. I use Visual Basic 2005 Express Edition
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                | Lachlan87 | Posted - Jun 09 2006 : 12:10:17 PM I don't currently have time to write up a tutorial myself, but there are two tutorials on the Game Programming Wiki you might want to check out:
 
 http://gpwiki.org/index.php/DirectX:DirectInput:Tutorials:VBNET:DX9:Keyboard_Handling
 
 http://gpwiki.org/index.php/DirectX:DirectInput:Tutorials:VBNET:DX9:Keyboard_Handling_Immediate
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