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Michael_P2234 |
Posted - Jun 08 2006 : 8:50:13 PM I've recently just read and used the DirectDraw tutorial on this site at
http://www.vbgamer.com/tutorial.asp?ndx=44
My only problem is that it didn't show how to implement movement of the sprite, possibly because it is another topic -- DirectInput. So, my question is there a simple, straight-to-the-point tutorial, or example of using DirectInput to check for KeyBoard input and move a sprite drawn by DirectDraw?
P.S. I use Visual Basic 2005 Express Edition |
Lachlan87 |
Posted - Jun 09 2006 : 12:10:17 PM I don't currently have time to write up a tutorial myself, but there are two tutorials on the Game Programming Wiki you might want to check out:
http://gpwiki.org/index.php/DirectX:DirectInput:Tutorials:VBNET:DX9:Keyboard_Handling
http://gpwiki.org/index.php/DirectX:DirectInput:Tutorials:VBNET:DX9:Keyboard_Handling_Immediate |
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VBGamer |
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