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CadeF Posted - Mar 31 2005 : 11:44:45 PM
Would many people be intrested if I put the code to load and render a .t3d mesh(can either be a model or a very high poly map) in agrdx when I release the source code? UnrealEd saves/loads .unr and exports/imports .t3d
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2dcoder Posted - Apr 02 2005 : 01:11:41 AM
There are already some robust 2d engines for vb so I would concentrate on the vacant 3D engines. Tutorials for driving games, flying games, fpshooters, etc. would be awesome. Heck, I'd be willing to pay for a good easy to use 3D engine for VB. ;)
CadeF Posted - Apr 01 2005 : 05:27:30 AM
Well, any ideas for tutorials? Im making a 2d/3d based directx engine.
2dcoder Posted - Apr 01 2005 : 01:56:31 AM
Yes!!!!! Stick to 3D PLEASE! There is basically ZERO tutorial type engines around for doing 3D DirectX stuff in VB6 or .net. Thank you for your time on this!!

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