Would many people be intrested if I put the code to load and render a .t3d mesh(can either be a model or a very high poly map) in agrdx when I release the source code? UnrealEd saves/loads .unr and exports/imports .t3d
Yes!!!!! Stick to 3D PLEASE! There is basically ZERO tutorial type engines around for doing 3D DirectX stuff in VB6 or .net. Thank you for your time on this!!
There are already some robust 2d engines for vb so I would concentrate on the vacant 3D engines. Tutorials for driving games, flying games, fpshooters, etc. would be awesome. Heck, I'd be willing to pay for a good easy to use 3D engine for VB. ;)