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 Question: BumpEnvironmentMapLuminance

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T O P I C    R E V I E W
cbx Posted - Nov 25 2004 : 11:17:35 PM
Can anyone describe the purpose and use that the fallowing flags have in D3D9?

Direct3D.TextureOperation.BumpEnvironmentMapLuminance
Direct3D.TextureOperation.BumpEnvironmentMap

... can they be used to perform bump mapping?, or are they only used solely for doing bump mapped environment mapping?

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