mazcunan |
Posted - Apr 16 2003 : 01:19:13 AM Hi I have a Form with both DirectInput and Direct3D (acting as 2D) working. Mouse cursor un this windows is replaced by a sprite traped in the window rendering area. But when working in windowed mode, if the window lost focus and then gots, i cant get the sprite mouse to work again. I have tried on using DIDevice.Unacquire when lossing focus and then DIDevice.Acquire when getting again... but or it doesnt works or im doing it in a bad way. so... Can anybody helpme? thanks |
Eric Coleman |
Posted - Apr 17 2003 : 09:21:38 AM Have you looked at the samples in the SDK? |
mazcunan |
Posted - Apr 17 2003 : 07:13:05 AM Sorry, I forgot it. Im using Direct X 8
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Eric Coleman |
Posted - Apr 16 2003 : 11:07:55 PM which version of directX are you using? |