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 DirectInput and Focus
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mazcunan
Neophyte

2 Posts

Posted - Apr 16 2003 :  01:19:13 AM  Show Profile  Reply with Quote
Hi
I have a Form with both DirectInput and Direct3D (acting as 2D) working. Mouse cursor un this windows is replaced by a sprite traped in the window rendering area. But when working in windowed mode, if the window lost focus and then gots, i cant get the sprite mouse to work again. I have tried on using DIDevice.Unacquire when lossing focus and then DIDevice.Acquire when getting again... but or it doesnt works or im doing it in a bad way.
so... Can anybody helpme?
thanks

Eric Coleman
Gladiator

USA
811 Posts

Posted - Apr 16 2003 :  11:07:55 PM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
which version of directX are you using?

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mazcunan
Neophyte

2 Posts

Posted - Apr 17 2003 :  07:13:05 AM  Show Profile  Reply with Quote
Sorry, I forgot it. Im using Direct X 8
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Eric Coleman
Gladiator

USA
811 Posts

Posted - Apr 17 2003 :  09:21:38 AM  Show Profile  Visit Eric Coleman's Homepage  Reply with Quote
Have you looked at the samples in the SDK?
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