VBGamer |
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Revolution engine Cruisinr (2 replies, 0 views) (2000-May-19) hi! i downloaded the revolution engine, and the manual for it. I referenced the engine and everything, but what he said to type to intialize the engine does not work.....VB keeps giving an error.
he said you have to call this and another initialization call before the main one
CALL VBRev3D_Engine::Inf_SetupView(ViewDistance As Single, FoV As Single) ( all goes on one line)
then another call, and another to finally initialize the engine, i have everything in correct order but it always says it wants me to close the paranthesis. it wont accept all the arguments there.
oh well, down to it..im a newbie to game programming :) dont laugh at me...but how do i actually use the engine...?? does the engine provide a buffer between me and directx calls? like i can specify all the parameters and flags and arguments to create a surface and blit to it using the engines syntax, then the engine does the actual low down when its compiling? or do i still have to be a directx guru? (im learning directdraw presently...i find it the hardest of all the protocols besides d3d.)
if someone could explain to me..thanks
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