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Re: Triangle Culling in Direct3D8 Martin (5 replies, 0 views) (2001-Jan-7)
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couldn't you use then ... D3DXVec3TransformCoord function to see if it was on the screen? this is just an idea tell me if i'm way of track? :)


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Re: Triangle Culling in Direct3D8 Jack Hoxley (0 replies) (2001-Jan-8)
Re: Triangle Culling in Direct3D8 Jack Hoxley (0 replies) (2001-Jan-8)
Re: Triangle Culling in Direct3D8 Jack Hoxley (2 replies) (2001-Jan-8)
Re: Triangle Culling in Direct3D8 Sylvain Dupont (1 reply) (2001-Jan-9)
Cheers Jack Hoxley (0 replies) (2001-Jan-9)

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