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Re: Triangle Culling in Direct3D8
Jack Hoxley
(2 replies, 0 views) (2001-Jan-8)
Dunno, If it's transformed by the view matrix maybe... I'll try it and see Jack;
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Re: Triangle Culling in Direct3D8
Sylvain Dupont
(1 reply) (2001-Jan-9)
Cheers
Jack Hoxley
(0 replies) (2001-Jan-9)
Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.
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