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I use a dynamic array and a pool system Jack Hoxley (13 replies, 0 views) (2000-Dec-30)
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hi, I use this method for my projectile system in my game: Public Type Bullet ... ... } some variables bActive as Boolean End Type Global nProjectilesActive as Long Global ProjectileStack() as Bullet then I just have a create() and destroy() function, as I also store some classes in this type I make destroy() remove them... and when I cycle through to render them I juse use For I = 0 to nProjectilesActive If ProjectileStack(I).bActive = true then 'Code here End if Next I That what you're interested in....? Jack;


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Re: I use a dynamic array and a pool system Almar (2 replies) (2000-Dec-30)
Public vs. Global Lucky (1 reply) (2000-Dec-30)
Public is for non-global objects (forms and classe Jack Hoxley (0 replies) (2000-Dec-30)
I do it just the same as Jack Lucky (7 replies) (2000-Dec-30)
At least I'm not too different.... :) Jack Hoxley (6 replies) (2000-Dec-30)
Another Q... Rag on a Stick (5 replies) (2001-Jan-1)
I just have a Walkable value... Jack Hoxley (4 replies) (2001-Jan-1)
But what if... Rag on a Stick (3 replies) (2001-Jan-1)
Re: But what if... Jack Hoxley (0 replies) (2001-Jan-2)
Re: But what if... Philipp (1 reply) (2001-Jan-5)
Seems good Jack Hoxley (0 replies) (2001-Jan-6)
Do you do this?... Rag on a Stick (1 reply) (2000-Dec-31)
Yes I do Jack Hoxley (0 replies) (2000-Dec-31)

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