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I just have a Walkable value... Jack Hoxley (4 replies, 0 views) (2001-Jan-1)
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All I do for a tile game (you can get my Fruitoworld example - which is a tile game) is have a 2D array for the tile value, then another array of "Can I walk on this", or define certain tiles as impassable - and then use the first (2D) array... Jack;


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But what if... Rag on a Stick (3 replies) (2001-Jan-1)
Re: But what if... Jack Hoxley (0 replies) (2001-Jan-2)
Re: But what if... Philipp (1 reply) (2001-Jan-5)
Seems good Jack Hoxley (0 replies) (2001-Jan-6)

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