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DirectX 8 question DiscoStew (1 reply, 0 views) (2000-Nov-11)
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It is here, finally! I am asking about textures used for the D3DXSprite function. Yes, I am working on a 2D game, but with using 3D for special effects. Now... Whenever I use the D3DXSprite function, the result image always appears filtered. It is not pixelated, which I want it to be, please don't ask me why. Does anyone know what needs to be done to prevent texture filtering in DX8?


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RE: DirectX 8 question Adam Hoult (0 replies) (2000-Nov-12)

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