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RE: DirectX 8 question Adam Hoult (0 replies, 0 views) (2000-Nov-12) All you should have to do is the following
Device.SetTextureStageState 0, D3DTSS_MAGFILTER, D3DTEXF_POINT
Device.SetTextureStageState 0, D3DTSS_MINFILTER, D3DTEXF_POINT
(In theory at least ;)
Give it a try and see what happens....
Adam Hoult
Lead Programmer
Atypical Interactive
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