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RE: DirectX 8 question Adam Hoult (0 replies, 0 views) (2000-Nov-12)
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All you should have to do is the following Device.SetTextureStageState 0, D3DTSS_MAGFILTER, D3DTEXF_POINT Device.SetTextureStageState 0, D3DTSS_MINFILTER, D3DTEXF_POINT (In theory at least ;) Give it a try and see what happens.... Adam Hoult Lead Programmer Atypical Interactive <http://www.atypical-interactive.com>


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