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RE: This sounds way too philosophical for this pla bren (3 replies, 0 views) (2000-Oct-14)
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Not exactly, cause it isn't a 3D game. What I'm using 3D for (D3DRM to be precise) is to animate the characters explosions, and probably to put objects on the map. But the map itself is 2D. So I just want to get the angle that the character is looking 2, then let the map slide in that direction, as if the model was moving. And another thing, I'm having problems witht he light effects too =( it only affects the model and no the background =/


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RE: This sounds way too philosophical for this pla Jack Hoxley (2 replies) (2000-Oct-15)
Ok, thanks .. bren (1 reply) (2000-Oct-15)
RE: Ok, thanks .. Jack Hoxley (0 replies) (2000-Oct-16)

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