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RE: This sounds way too philosophical for this pla Jack Hoxley (2 replies, 0 views) (2000-Oct-15)
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hi, you'll have to use Trig to get the angle. I cant remember which one though - sorry.. as for lighting - it wont affect the background. Use D3DTLVERTEX if you want that to happen (sort of) Jack


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Ok, thanks .. bren (1 reply) (2000-Oct-15)
RE: Ok, thanks .. Jack Hoxley (0 replies) (2000-Oct-16)

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