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Map Sizes Phalen (1 reply, 0 views) (2000-Sep-29) Right now, I use Bytes for my map sizes and arrays. Saving and Loading them is faster then any other type Ive tried.. Unfortunately Bytes have a limit of something like 250x250 sized maps.. If I go higher, VB will error out.
As for the tiles, each tile number is stored as a byte..(again, fastest loading time), however, if I go over so many bytes, VB errors out..
So I have come to determine that Bytes only works if you keep the map size below 250x250 (tile sizes are 32x32 pix).
Anybody have any hints on to actually make big maps?
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