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Now that I've read it again... Rag on a Stick (1 reply, 0 views) (2000-Sep-27)
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Although I've already answered and been thanked and disagreed and so on, I have a few questions: >in my game, I have a player movement system based on angles, not directions.< what is the difference between an angle and a direction? >So I was wondering if anyone out there has the code to make an angle face another, i.e make the enemy face the player.< does this mean the angle will be the opposite of another angle? eg, one angle is 0, the other is 180, or one angle is 90 so the other is 270. Unless I've already answered your question, you may need to rephrase it


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RE: Now that I've read it again... Stuart Zahn (0 replies) (2000-Sep-30)

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