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Smooth Animation SiliconIce (5 replies, 0 views) (2000-Sep-16)
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How can I get smooth animation even when the fps drops? right now I base my timing on the screen refresh rate, but if there is any slowsown or windows activity, the game begins to run very slow. I tried a time-based modelling approach, but it was very stuttery and jittery because the timing was so imprecise. Any code examples or tutorials on this? thanks!


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RE: Smooth Animation DiscoStew (4 replies) (2000-Sep-16)
RE: Smooth Animation SiliconIce (3 replies) (2000-Sep-17)
Sorry for the late reply... DiscoStew (2 replies) (2000-Sep-18)
RE: Sorry for the late reply... SiliconIce (0 replies) (2000-Sep-18)
RE: Sorry for the late reply... SiliconIce (0 replies) (2000-Oct-1)

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