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outdoor 3d engines Rolly (8 replies, 0 views) (2000-Aug-3)
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Help!, I've reached the performance bottle neck I've been trying to avoid, you see I'm writing a outdoor 3d engine and I want to do huge landscape but the problem is keeping the detail up without dropping the framerate to one redraw a week. I've been reading alot of whitepapers and the two most viable solutions would seem to be either some form of frustrum culling and/or some kind of quad tree/ roam type system. I think I understand the (very) basics of how these work but have had no luck with actually putting them into practice, has anyone got anyone got a working code examples (preferibly in vb) or even just some advice about how to get started?. . .


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RE: outdoor 3d engines Ibuku (3 replies) (2000-Aug-3)
OGE 2 Source... Adam Hoult (1 reply) (2000-Aug-3)
RE: OGE 2 Source... Rolly (0 replies) (2000-Aug-3)
RE: OGE2 .. Soop (0 replies) (2000-Aug-4)
RE: OGE 2 Source... Lorn (3 replies) (2000-Aug-3)
RE: OGE 2 Source... Rolly (2 replies) (2000-Aug-3)
RE: OGE 2 Source... Lorn (1 reply) (2000-Aug-3)
RE: OGE 2 Source... Rolly (0 replies) (2000-Aug-3)

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