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RE: 3D animations Adam Hoult (1 reply, 0 views) (2000-Jul-25) Yep thats the generally used technique, by only storing "KEYFRAMES" of your animation, you can save huge amounts of memory, and simply interpolate between then (simple enough to do, and doesn't exactly need much help to show how to do it, if you understand standard geometry, and simple 2d sprite techniques (i.e using frame 1 of your bitmap etc =))
Also you may want to wait for the new Skeletal animation system which, in some form, should be included with Truevision fairly soon <http://www.cdvg.org> we hope =) And that should give you a great start in how to work with Weighted Bone systems etc (skeletal animation is really great stuff to know), unfortunately unless you are well versed (i mean REALLY Well) in the black art of C++ =) there are no resources available (that i am aware of) showing skeletal animation for VB.
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